Fighter
Base Class: Fighter

The Brute Champion is the prototypical warrior who combines deadly physical prowess with keen tactics to devastate enemies on the battlefield or wherever armed conflict may be encountered. 

You have a number of options to choose from as you level up that all enhance the core fighter abilities. None of the special features for this homebrew subclass appear to be supported by DnD Beyond at this time so players will have to add them to their character sheets or notes manually. 

 

Improved Brutatlity

When you choose this archetype at level 3 select either Critical Expertise to enable your weapon attacks to score a critical hit on a roll of 19 - 20, or Surge Boost for double the number of Action Surges available between rests (Action Surge may only be used once per turn), or Forceful Strikes which increases the damage you do on attacks with weapons you are proficient with by an amount based on your level in this class, as shown on the Forceful Strikes Damage table.

 

Forceful Strikes Damage

Fighter Level

Damage Increased

3rd

1d4

10th

1d6

16th

1d8

20th

1d10

 

 

Athletic Durability

At level 7 make a choice between one of the following abilities: 

  • Remarkable Grace. You can add your proficiency bonus to any Strength, Dexterity, or Constitution ability checks or saving throws utilizing those three ability scores. If you already have a proficiency bonus on such an ability check or saving throw then your proficiency bonus is doubled. In addition, once per turn when you make a jump of any kind the distance leaped can be increased up to double the normal length and/or height, if you so choose. You take half damage from all falls.

     

  • Third Wind. Grants another use of Second Wind between rests, for a total of 2 uses between rests. Increases to 4th Wind at level 17, for a total of 3 uses of Second Wind between rests.

     

  • Enhanced Vitality. Whenever you roll a saving throw, roll 1d6 and add the result to your saving throw. If applying this bonus to a death saving throw increases the result to 20 or higher, you gain the benefits of rolling a natural 20 on the death saving throw. 

 

Additional Fighting Style

At level 10 you can choose a second option from the Fighting Style class feature. You may also, at this time, swap out your first choice of styles from this feature for another if you so desire. 

 

Superior Tactics

At level 15 choose to either increase your weapon critical range to 18-20 (Critical Mastery), or to double your uses of Indomitable after a rest and enable your uses of Indomitable to renew after both Short and Long Rests (Unbreakable), or to gain a bonus to damage on all weapon critical strikes that is equal to your level in this class (Overwhelming Critical). 

 

Survivor

At 18th level you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1) if you have no more than half of your maximum hit points remaining. You don't gain this benefit if you have 0 hit points.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2019 8:51:41 PM
55
17
2.0
Coming Soon

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