Monk
Base Class: Monk

There are those who are fascinated with time and gravity, curious and but the limitations of man to manipulate the very dimensions around them. Those who follow the Way of Dunamancy are those who desire to understand the nature of the world around them and how they can manipulate that which is static and fixed in the realities of others. Some are scholars of the arcane, who have taken studies of dunamantic magic and applied it to their own martial training. some have studied how time and gravity works in other planes and as such have been able to glean some of those abilities for themselves, and others were born with an innate sense of luck that they have learned to hone over many years of discipline. 

Dunamantic monks have mastered knowledge and understanding of their place in their world as defined through gravity and time, and have learned to manipulate those two ideas through their connection to the world around them. Through careful training, they learn the art of fracturing the very reality around themselves and reforming it again and carry the weight  the consequences of their tinkering with time in themselves alone.

 

 

Rewind Strike

At 3rd level, you can manipulate a moment in time while you attack. Once a turn, you can spend 1 ki point to re-roll a flurry of blows attack. You make this decision after you know whether or not the attack hits. You must use the second roll.

Gravity Training

Accustomed to drastic changes of gravity, your body can take much more than others. At 6th level, you gain advantage in Constitution saving throws.

Extra Moment

At 6th level, if you aren’t surprised, you can spend 1 ki point to gain advantage on your initiative roll.

Atmospheric Prowess

At 11th level, your understanding and manipulation of the atmosphere around you grants you the following abilities:

⁃ As your movement, you can spend 1 ki point to run on air up to half your speed.

⁃ You have blindsight in a radius of 10ft around you.

⁃ You can sense if the weather in your current location will change within the next 24 hours.

⁃ While you are falling you add +2 to your AC.

Slowest Fall

At 17th level, you are immune to fall damage.

Anticipate Strike

At 3rd level, you can slow a moment in time while you are being attacked. Once a turn, as a reaction, you can spend 1 ki point to slow time and make your attacker re-roll their attack. You make this decision after you know whether or not the attack hits. They must use the second roll.

Shift Between Moments

At 17th level, as a reaction you can spend 3 ki points to move up to half your speed without provoking opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2021 1:59:35 AM
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