Base Class: Fighter
A fighter that creates a bond between a weapon an themselves to have greater range on the battle field through the fluid movements that a dancing weapon provides.
Dancing Weapon
When you choose this archetype at 3rd level, you have leaned to form a bond with your weapon, making it a extension of your self as you weave through the battle field. you can choose a weapon and make it your dancing weapon, this weapon can not have the heavy, or two handed property, your dancing weapon gains the following properties
Long Reach any melee attack made with your dancing weapon has a range of 15ft
unarmed while your using your dancing weapon you are not considered to be armed
you can change your weapon by performing a ritual during a short or long rest
Arcane Nature
At 3rd level, your understanding of the flow of magic gained from honing your dancing style gives you a understanding of the arcane. you gain proficiency with arcana.
Dancing Style
blade dancing comes in many forms that center around specific weapons at 3rd level pick a dancing combat style
Double Bladed Dancing
you can pick two weapons with the light property to be your dancing weapons and use one of them as a off handed weapon
Launching Dance
if your dancing weapon has the thrown property it gains the returning property and can be thrown its max range without disadvantage.
Protective Dance
if you are wielding a shield you can use your reaction to give somebody within 15feet of you the AC bonus of your shield (you lose the AC bonus) this last until the end of your next turn.
Two Handed Precision
you can use weapons with the two handed property more over if the weapon has the versatile property it can be treated as being wielded with two hands.
Transmitting Flourish
the magical connection between you and you weapon allows you to travel to it instantly. starting at 7th level as a bonus action you can teleport to your weapon or as apart of your attack you can teleport to a space within 5 feet of the enemy your attacking, you can use this ability a number of times equal to your proficiency bonus.
Honed Style
your practice over the control of your weapon allows you to take control of openings at 10th level, your dancing style gains a additional feature
Double Bladed Dancing - Quick Follow Up
when your main hand weapon hits with attack you can make your off handed attack have advantage.
Launching Dance - Firm Footing
if you don't move this turn you can use your bonus action to get advantage on your next attack
Protective Dance - Phalanx Wall
as a reaction when a creature enters 15 feet of you make weapon attack using strength or dexterity with your shield to reduce their speed to zero, you can use this feature a number of times equal to your proficiency bonus.
Two Handed Precision - Side Line
you gain a plus 2 to hit if the enemy you are attacking is within 5 feet of a creature hostile to it
Encore
at 10th level, your connection to the weave has grown to where you can have it repeat recent actions, when you action surge you can repeat the same action as before and keep the same rolls that you had before.
Improved Dancing
Starting at 15th level, the magic bond between you and your weapon has increased to a point of improving not only the weapon but your body as well. you and your dancing weapon gains the following improvements
Longer Range your melee attack range increase by 10 feet and ranged attack increase by 20
Faster movements your movement speed increases by 10 feet
All Out Crescendo
at 18th level, your weapon seems to have a mind of its own covering your weakness in your assault ending in a all out attack, when you action surge if you hit with all attacks you can attack one addional time, this attack is a critical hit that hits at max damage
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