Paladin
Base Class: Paladin

Giving an Oath to the goddess Skala means that you serve her cause, you believe in justice and punishing through combat and war is necessary. a paladin of Skala will have tactical spells as well as simple brunt force spells and a mean touch of channel divinity. they are masters of combat, being well equip to fight a foe with mundane combat, but also has the stratergy of spells ability to channel Skala's own power in use against an enemy.

Channel Divinity

at 3rd level you gain two Channel Divinity options:

Mists of Darkness. As an action once per long rest, and if not under direct light, you can shroud yourself in darkness and teleport silently up to 60ft. you are considered lightly obscured while not in direct light, highly obscured while in dimly lit areas. The darkness acts as a concentration spell.

Battle fright. As an action you present a holy symbol and speak a prayer, and every hostile within 10ft of you must make a CON save or be affected by stunned until the end of their next turn (is they can’t see symbol) or be affected by blinded (if they see the symbol) and stay blinded until they succeed the save at the start of their turn. uses paladin save DC

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Skala Spells

Aura of War

Starting at 7th level, you and friendly creatures within 10 feet of you gain +2 modifier to attack and damage rolls

At 18th level, the range of this aura increases to 30 feet and modifier increases to +3.

Scares of war

Beginning at 15th level, whenever a target misses a melee attack against you, you can use a reaction call a prayer to Skala, and therefore gain the ability to mark them (attack roll of a wielded weapon). a marked creature has takes 1d10 damage at the start their turn and each turn until the effect is dropped or they fall unconscious. the marks are stackable, therefore a  creature who has been marked 3 times takes 3d10 damage every turn. 

Skala worrier

At 20th level, as an action, you turn into a worrier of Skala for 1 minute you gain the following:

You can make 2 actions and 2 bonus actions and double movement for a single turn.

In addition, for the duration, you have +7 to damage and attack rolls.

Once you use this feature, you can’t use it again until you finish a long rest.

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