Base Class: Monk
The Way of the flame subscribes to the philosophy that all beings are of light. They spend their training focusing on using their ki in cooperation with the breath to create fire. While there are many disciples of the Way of the Flame who spend their lives peacefully meditating and contemplating on the life-giving capabilities of fire, others choose to use their abilities to destroy, selling themselves and their unique abilities out to the highest bidder as mercenaries.
Although it may be difficult to ascribe life and inner peace with the raw and unpredictable fire, it is important to note that those who genuinely follow the Way of the Flame are a discipline most in tune with their natures, and thus far more in control of their abilities and emotions than those who abandoned the teachings.
Living Flame
At 3rd level, when you train under the way of the flame, your connection with fire and your inner energy allow you to exhibit the following abilities.
- You gain resistance to fire damage
- You have advantage on any survival check due to exposure to cold weather
- You may warm up 1 cubic foor of non-living matter for 1 hour
- You may ignite torches, candles, and lamps at will
- You may create small campfires
- You may control any fires within 120 feet of you. Including growing, shrinking or snuffing out a fire entirely
In addition, you may use your martial arts ability to ignite your strikes with fire. Whenever you use the attack action, your martial arts attacks have a range of 15 feet and deal fire damage. This ability may be used in combination with your flurry of blows bonus attacks.
Ki Ignition
At 6th level, you gain the ability to extend your Ki to create incredible feats with fire. You gain the ability to cast spells in the same fashion as the Way of the Four Elements from the Player's Handbook. You gain access to the following Elemental Disciplines:
Flames of the Phoenix
You can spend 4 ki points to cast fireball. (11th Level Required)
River of Hungry Flame
You can spend 5 ki points to cast wall of fire. (17th Level Required)
Shield of the Sun
You can spend 5 ki points to cast fire shield. (requires 17th level)
Strike of the Behir
You can spend 4 ki points to cast lightning bolt. (requires 11th level)
Sweeping Cinder Strike
You can spend 2 ki points to cast burning hands.
Three-Headed Dragon
You can spend 3 ki points to cast aganazzar's scorcher.
Flame Redirection
At 11th level, you may now use your deflect missiles ability against spells and attacks that deal fire or lightning damage. The same rules apply, including those with regard to redirection of the attack if you negate the damage entirely.
Ascendant of Flame
At 17th level, you have reached enlightenment through the flame. You are immune to fire damage, and may use your flame redirection ability at will against attacks dealing fire damage to you.
In addition, whenever a creature strikes you with a melee attack, they take fire damage equal to your Wisdom modifier.
Previous Versions
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Posted Dec 23, 2023Hi PClan94!
I'm planning on using your subclass starting today but we've been debating the Living Flame!
Option 1: When doing a martial attack, you can ignite your unarmed strike ACTION to be with fire, then you have to run in to do regular bonus actions at 5ft. Adding a note that you can do the fire action and a regular flurry of blows in the same turn.
Option 2: When doing a martial attack, you can ignite ALL your unarmed strikes to be with fire. So actions and bonus action (including flurry of blows) can all be fire. Basically just making it so you have an additional damage type.
If Option 2: do you have to use a fire unarmed attack action to do a fire unarmed bonus action? Or just any martial attack action?
Also if Option 2, a clarification rewrite could be: "On your turn, you can ignite your unarmed strikes with fire, giving you a 15ft reach and doing fire damage instead of bludgeoning."
Thanks!