Warlock
Base Class: Warlock

You’ve made a pact with the ghostly spirit of your own ancestors, which watches over you and the rest your kin from beyond the veil of death. 

Mentor from the Past

Starting at 1st level, your patron provides you with knowledge that aids you in times of danger. You learn two languages of your choice and gain proficiencies in one skill or tool of your choice. When you finish a long rest, you can spend time conferring with your patron and change any of these choices. 

In addition, when you make a saving throw, you can reach out to your patron for aid before you roll to gain 1d6 bonus to the roll.

You can boost a saving throw two times, and you regain all expended uses after a long rest. The number of uses per long rest increases to 3 at 5th level, 4 at 9th level, 5 at 13th level, and 6 at 17th level.

Ancestral Guardian

Starting at 6th level, your patron has arranged one of your ancestors to follow and serve you as a unseen guardian. As a bonus action, you can command your guardian spirit to protect you, granting resistance to all damage until the end of your next turn.

Once you use this feature, you can’t do so again until you finish a short or long rest.

Bestowed Kinship

Starting at 10th level, you gain the respect need for greater protection from your ancestors, and the right to bestow the benefits of kinship on your allies for a short time. When you use your Ancestral Guardian feature, you can choose to grant the resistance to a willing creature within 30 feet of you instead of granting it to yourself. In addition, while a creature benefits from this resistance, it has advantage on attack rolls and saving throws. 

Avenging Forebear

When you reach 14th level, your patron enlist the aid of your linage’s most powerful ancestral spirit to aid you in the most dire of combats. When you roll initiative, or as a bonus action on your turn, when you can call on this spirit to aid you in battle. An ancestral spirit appears in a unoccupied space of your choice that you can see within 60 feet of you. The spirit can’t use it’s Horrifying Visage action, but it gains a bonus to attack rolls equal to to your proficiency bonus. It disappears when it reaches 0 hit points or after 10 minutes.

The spirit is friendly to you and your companions. Roll initiative for the spirit, which has it’s own turns. It obeys any verbal commands you issue to it (no action required by you) and knows any languages that you know. If you don’t issue any commands to it, it defends you and itself from hostile creatures, but it otherwise takes no actions. 

Once you use this feature, you can’t do so again until you finish a long rest. 

Warlock Patron: The Ancestor Image

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