Fighter
Base Class: Fighter

This subclass is work in progress

Corrosion strike

when you successfully hit a target with a male attack you can use your Reaction to do additional 1d4 of necrotic damage on your attack but you can't use Corrosion strike on your next turn. 

At higher level

Corrosion strike deals 1d6 at  4th level and increases by 2 for each fighter lvl above 3  5th 1d8, 6th 1d10, 7th 1d12, 10th 1d20 (max)

Soul Blade Charge

You can add a soul from a monster or human non undead or small insects to charge a metallic weapon with its soul. It can stack up to 6 times and adds 1d4 to your attack per charge can activate as a bonus action.

If you miss your attack or add a new charge to a second weapon Soul Scatter activates creating a strong force damaging you dealing 2d4 force damage and resets your weapons soul charges.

At higher levels

At Level 16 increases to 7 soul charges and increases by 1 charge for every Fighter level above 16

At Level 4 Soul scatter does 3d4 force damage and every third level above 3 adds 1d4 force damage, 7th, 10th, 13th, 16th, 19th 20th

Soul Speech

you have the power to talk to the souls roll 1d4 to decide how meny questions you may ask the souls 

Soul Shield Charge

You can spend 1h applying 1d4 souls from your weapon affected by Soul Blade Charge to your shield. You can do this once every 2 days. The combined souls you have can not exceed Blade Charge max soul capacity.

When a creature attacks you, you can use your reaction to use the souls in your shield to add one point of AC per soul in the shield until your next turn. 

If you try applying a soul to another shield the shield will break and the souls will burst out lowering your AC by the amount of souls the shield contains.

Soul Collector

Soul Collector. You can collect up to 20 souls within your body losing 1 hit point per soul inside you. You can spend 4h to transfer these souls to use Soul Blade or Soul Shield Charge.

At level 20 you can contain 30 souls inside you.

Soul Knight Commander Charge

Soul Knight Commander Charge 

You can use your action to command the souls inside you and your items to do the following

  • Self Destruct. Explode the souls in a circular radius around you 50 ft to each side dealing 1d12 per soul on you and your items. You will receive ¾ of the damage dealt.
  • Peirce Through Their Front. You point a weapon with “Soul Blade Charge” Shoot a Straight line 25 ft long and 5ft wide dealing 1d4 per soul on you and your items force damage +20 to damage roll. This Attack ignores obstacles like walls.
  • Defend The Front Line And Charge. You create an army of souls you control with 15 AC and 500 hit points that does 1d6 per soul on you and your items this army attacks after your turn. If you get hit while this army is out you need to succeed in a DC 10 Concentration Save or the army will attack you and then disappear.
Soul Knight Image

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