Wizard
Base Class: Wizard

The nation of Sharlayan is the cradle of knowledge, and the Studium its foremost institution of learning. Yet more so than its incomparable library and formidable assemblage of Archons, this prestigious academy is famed for blending traditionally distinct fields to produce revolutionary new disciplines. Among these, perhaps the most distinguished is an altruistic art which draws upon the wisdom of aetherology, sorcery, and medicine. Dubbed somanoutics, the art seeks to heal and protect by manipulating corporeal aether through the use of nouliths, a flying array of foci. Practitioners are dedicated to the betterment of mankind, and for their wisdom and compassion, eventually came to be known simply as sages.

This is from the FFXIV - Sage posted on GM Bunder by SilentSoren but made changes for balance.

This was created before Sage was officially released by FFXIV and will be subject to change when the EndWalker Expansion officially releases.

 
 
 
 
 

Shards of Power

Beginning at 1st level, you have achieved mastery over operating your first Noulith. These devices which combine magic and technology feed off the aether of your body to act
and can be used to create a variety of different effects. Gain an additional Noulith every 5th level. When additional Nouliths become available to you, you are able to build them at no cost.

Nouliths have are tiny constructs with an AC of 15, Hit Points equal to 15 + (5 x your Sage level), and a flying speed of 30ft. Creatures may exist in the same space as your nouliths, and are not blocked by them. Your nouliths must remain within a 60ft. radius of you, losing their aetheric link with you if they travel any further away. If this occurs, they become inoperable and fall to the ground. As an action, you may reactivate them by touching them and re-establishing their aetheric link with your body.

If a Noulith is reduced to 0 hit points, it becomes in operable and falls to the ground. It may be repaired during a long rest at the cost of 10 gold in materials. You are able to restore your Nouliths hit points at no cost during a long rest as long as it is still operable. If they are totally destroyed, you must spend 100 gold and one day of time to rebuild.

As a bonus action you may maneuver your Nouliths, moving them a distance up to their flying speed.

 

Wings of Aether

Beginning at the 14th level, if a Noulith is not deployed, it is considered equipped to you, granting you a flying speed. For each Noulith equipped to you, you gain a flying speed of 10ft.

 

Restore Noutith

When a Noutith is destroyed, you can restore one without the gold cost.

 

Utilizing Aether Flow

One per long rest, each noulith attached to target adds additional healing, psychic or force damage. Starting at level 6, they add 1d2. For every 4 levels, adds 1d2.

  • level 10 - 2d2
  • level 14 - 3d2
  • level 18 - 4d2
 

Krasis

Increases healing potentiates of healing spells for one minute to all desired targets up to 60ft radius away from caster. Every healing spell gains an additional 1d4. This can only be uses once per long rest.

 

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