Sorcerer
Base Class: Sorcerer

Your innate magic comes from the 4 basic elements. You might have endured exposure to raw magic, perhaps through a planar portal leading to the Elemental Planes. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, this magic churns within you, and as an avatar of the elements, what will you do with its powers?

Elemental Mastery

Your control over elements gives you unique powers.

At 1st level, you can use it a number of times equal your proficiency bonus to do one of the following effects:

  • Airflow -  As a reaction when you are hit by a ranged weapon attack, you can control the airflow around you to try and reduce or reverse the speed of the missile used in the attack, the damage is reduced by 1d10 + your Charisma modifier + your sorcerer level. If the damage is reduced to 0 you can make a ranged spell attack against the attacker with the weapon or piece of ammunition.The missile deals the same die damage from the attack made against you + your Charisma modifier.
  • Tomb - As a reaction when you are hit with a melee weapon attack you can control the earth . The target must succed a Dexterity saving throw against your spell save DC, or become paralyzed until the end of your next turn.
  • Ignite - As an bonus action you can make the air around an enemy within 60 feet range ignite, dealing triple your proficiency bonus fire damage, to the target and every creature within 5 feet range of it.
  • Shards - As an bonus action you can create double your proficiency bonus Icy Shards. Each shard hits a creature of your choice that you can see within 60 feet range. A shard deals 1d4 cold damage to its target. All shards strike simultaneously, and you can direct them to hit one creature or several.

Elemental Misdirection

As elemental magic flows through your body it also tries to protect you, as the air blows your enemies attack away, the ground kicks up to create a momentary barrier, water falls on your enemies' eyes, or some flames blind your enemies. At 1st level, when you aren’t wearing armor, your AC equals 12 + your Charisma modifier.

Elemental Focus

At 6th level, you gain better understand on how to use the elements in combat, you can add your charisma modifier to any elemental damage you deal if you already don't.

Elemental Rebuke

At 6th level thanks to the elemental magic flowing through your body besides protecting you, it takes revenge on your behalf, If a creature hits you, they take your sorcerer level as damage. The damage can be Acid, Cold, Fire, Lightning, Poison or Thunder.

Elemental Boons

Starting at 14th level, you become one with the elements gaining the following benefits:

  • You have tremorsense of 60 feet.
  • You can shed bright light in a 30-foot radius and dim light in an additional 30 feet.
  • You can fly and swim your walking speed distance.
  • You can burrow through nonmagical, unworked earth and stone, while doing so, you dont disturb the material you move through.
  • You can move through a hostile creature's space and through a space as narrow as 1 inch wide without squeezing.

One with the Elements

At 18th level you become a pure elemental being, you gain Immunity to elemental damage.

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