Base Class: Cleric
- The nation of Sharlayan is the cradle of knowledge, and the Studium its foremost institution of learning. Yet more so than its incomparable library and formidable assemblage of Archons, this prestigious academy is famed for blending traditionally distinct fields to produce revolutionary new disciplines. Among these, perhaps the most distinguished is an altruistic art which draws upon the wisdom of aetherology, sorcery, and medicine. Dubbed somanoutics, the art seeks to heal and protect by manipulating corporeal aether through the use of nouliths, a flying array of foci. Practitioners are dedicated to the betterment of mankind, and for their wisdom and compassion, eventually came to be known simply as sages.
- This is from the FFXIV - Sage posted on GM Bunder by SilentSoren but made changes for balance.
- This was created before Sage was officially released by FFXIV and will be subject to change when the EndWalker Expansion officially releases.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Shards of Power
- Beginning at 1st level, you have achieved mastery over operating your first Noulith. These devices which combine magic and technology feed off the aether of your body to act
and can be used to create a variety of different effects. Gain an additional Noulith every 5th level. When additional Nouliths become available to you, you are able to build them at no cost. - Nouliths have are tiny constructs with an AC of 15, Hit Points equal to 15 + (5 x your Sage level), and a flying speed of 30ft. Creatures may exist in the same space as your nouliths, and are not blocked by them. Your nouliths must remain within a 60ft. radius of you, losing their aetheric link with you if they travel any further away. If this occurs, they become inoperable and fall to the ground. As an action, you may reactivate them by touching them and re-establishing their aetheric link with your body.
- If a Noulith is reduced to 0 hit points, it becomes in operable and falls to the ground. It may be repaired during a long rest at the cost of 10 gold in materials. You are able to restore your Nouliths hit points at no cost during a long rest as long as it is still operable. If they are totally destroyed, you must spend 100 gold and one day of time to rebuild.
- As a bonus action you may maneuver your Nouliths, moving them a distance up to their flying speed.
Fly
Beginning at the 18th level, if a Noulith is not deployed, it is considered equipped to you, granting you a flying speed. For each Noulith equipped to you, you gain a flying speed of 10ft.
Restoring Spell Slot
Teleportation
Sage has a keen insight into the world and magic. They are able to sense the flow of magic throughout the world and are able to teleport to any person or place they are familiar with. This teleportation will add 3 points of exhaustion to the caster and all party members can only be removed with long rest or greater restoration, use all spell lots of the user and spell slots cannot be recovered for three days and a diamond worth 3000g.
Misdirection
Once per long rest, a spell against a target can be altered. The target of the spell must succeed in order for the affect to take place the next turn. The target will have a false belief they succeeded. If the target fails the saving throw, nothing will happen.
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