Base Class: Monk
Monks of the Hundred Fists are known throughout the lands as Hydra Monks.
Their fists, like a hundred heads, lashing out in every direction. Masters of subverting defenses, rapid strikes and advanced Ki regeneration.
Formless Strikes
Starting when you choose this tradition at 3rd level, you can chain together a combination of strikes that allow you greater accuracy at the cost of dropping your guard.
When you make your first Attack on your turn, you can decide to use Formless Strikes.
Doing so gives you advantage on Unarmed Strike Attack rolls during this turn, but Melee Attack rolls against you have advantage until the start of your next turn.
At 5th level, when you miss with an Unarmed Strike Attack while using Flurry of Blows. You can expend 1 Ki point to add 1 Martial Arts die to the attack.
Subtle Blows
At 6th level, after taking a long rest, you can choose to remove your Stunning Strike Feature and instead gain the Subtle Blows Feature.
If you do, your Martial Arts die is set to d6 and cannot increase.
Additionally, whenever you use your Formless Strikes feature, you regain Ki equal to half your Wisdom bonus at the end of your turn. (Rounded Down. Min 1.)
Subtle Blows lasts until you take another long rest.
Starting at 9th level, when you score a critical hit with an unarmed strike. You can spend 1 Ki point to attempt a Stunning Strike.
Subtle Blows
At 6th level, after taking a long rest, you can choose to remove your Stunning Strike Feature and instead gain the Subtle Blows Feature.
If you do, your Martial Arts die is set to d6 and cannot increase.
Additionally, whenever you use your Formless Strikes feature, you regain Ki equal to half your Wisdom bonus at the end of your turn. (Rounded Down. Min 1.)
Subtle Blows lasts until you take another long rest.
Starting at 9th level, when you score a critical hit with an unarmed strike. You can spend 1 Ki point to attempt a Stunning Strike.
Perfect Counter
Beginning at level 11, you can use your reaction to parry an oncoming Melee attack.
When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can make a single Unarmed Strike against the target as part of the same reaction.
Additionally, you can add extra d10s to Perfect Counter or Deflect Missiles by spending 1 Ki points for each d10 added this way.
If the unarmed strike from Perfect Counter or the ranged attack from Deflect Missiles hits the enemy, you can spend 1 additional Ki point to make an additional unarmed strike against a target in range.
Limit Break
At 17th level, you gain the ability to set up a near endless combination of strikes against your opponents.
When you hit a creature with an Unarmed Strike with your attack action, you can spend up to 3 Ki points.
If you do, you may use Flurry of Blows a number of times equal to the amount of Ki spent. The normal cost of Flurry of Blows must still be paid.
This feature uses a single Bonus Action, regardless of the number of Flurry of Blows you use.
If you are under the effect of Subtle Blows, increase the number of Unarmed Strikes while using the Flurry of Blows with this feature to 3.
At the end of your turn, you gain 1 point of Exhaustion for each use of Flurry of Blows you used after the first.
Reduce your exhaustion by 1 at the end of each turn that you do not use Limit Break.
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