Paladin
Base Class: Paladin

Across the multiverse exists few constants. One of those constants is a man known simply as "Jeb". You are one of the lucky (or unlucky) people who are aware of his existence and for one reason or another you decided to devote your life to his cause, whatever that may be.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Bean Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Bean Spells
Paladin Level Spells

3rd

chaos bolt, command

5th

fortune's favor, nathair's mischief

9th

counterspell, fireball

13th

confusion, fabricate

17th

creation, destructive wave

Hickly Wisdom

You gain proficiency with fire arms.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Hit The Bean. As an action you can smoke a bean, upon doing so roll on the Tomfoolery table.

Beanly Influence. As a bonus action, you can channel the reality bending presence of Jeb causing a number of creatures equal to your Charisma mod of your choice to become warped. A warped creature is forced to roll on the Aggressive Beanery table.

Aura of Inebriation

Starting at 7th level, you emanate an aura while you’re not incapacitated that slightly inebriates friendly creatues around you. You and any creature of your choice within 10 feet of you cannot be charmed or frightened, as well as gaining resistance to psychic damage. Creatures that are already charmed or frightened have the advantage on saves to get rid of the effect.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Experienced Smoker

You've gained a better control of the beans influence and can now sway it's effects. Whenever you roll on the Tomfoolery table, you can roll twice and use either number.

Off The Goop

At 20th level, you learn to take fat hits like a man, getting absolutely zoinked you channel the power of Jeb himself. As an action, you start chain smoking the ickiest beans ever, gaining the following benefits for 1 minute:

  • Roll on the Tomfoolery table at the end of each of your turns.
  • When you roll on the Aggressive Beanery table roll twice and the creature suffers both effects
  • You gain true sight out to a range of 120 ft
  • You gain immunity to non magical bludgeoning, piercing, and slashing damage.

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