Base Class: Paladin
Tenets of War
The tenets of the Oath of War are ancient in their own right. Take everything and give nothing back. War can be hell, but not for you. You're at home on the battlefield and you not only survive, but excel.
- Drive Them Before You: Your enemies will fear you, or they will learn to.
- Blood and Thunder: Your comrades in arms love seeing you on the battlefield, you alone can turn the tide and save their lives.
- Preserve the Innocent: Even though you are a master of war and bringer of battle. War must always be the last option, never bring it without cause.
- No Mercy for the Wicked: Ordinary foes might win my mercy, but my sworn enemies do not.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Undying Warrior. As an action you can choose to imbue yourself with inhuman endurance, for the next minute you gain gain +1 AC and regain 10 hit points at the beginning of each of your turns.
Furious Cleave. For 1 minute your attacks hit two targets adjacent to the main target. You must still roll attacks against each target's AC for each hit and the damage is split between the targets evenly.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of War Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Deep Wounds
Starting at level 7, when you hit a target with a melee attack, you leave them wounded and bleeding, drawing strength from their injuries. With each successful melee attack you make, you roll 1d8 the target must take that damage from blood loss, and you recover hit points equal to half the damage dealt with this feature.
The damage increases to 1d10 at level 13, and 1d12 at level 17.
Unstoppable
Starting at 7th level you channel the might of the foes you have slain to gain resistance to damage from all spells.
Avatar Of War
At 20th level, as an action, you can become an avatar of war, taking a form you choose. For 3 minutes you gain the following bonuses.
Whenever an enemy creature starts its turn within 10 feet of you, the creature takes 10 radiant damage.
In addition, for the duration, you gain +1 AC, 10 feet of reach with melee weapons, and immunity to the charmed condition.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/24/2019 9:40:02 PM
|
20
|
2
|
--
|
Coming Soon
|
|
|
1/25/2019 4:19:54 AM
|
43
|
0
|
--
|
Coming Soon
|
|
|
1/30/2019 3:50:49 AM
|
243
|
2
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Oct 8, 2021The channel divinity need to be a lot weaker. Furious Cleave could be a bonus action to use on your turn when you use the attack action, for instance.