Base Class: Barbarian
**Creator note: This is my first attempt at building a subclass and I'm not yet entirely familiar with the creation suite! I would welcome and love some constructive criticism on whether or not the features are too powerful, too weak, too complicated, not worded clearly enough, or scripted incorrectly. Thank you kindly!**
Origin of the Beast
| d4 | Origin |
|---|---|
| 1 | One of your parents is a lycanthrope, and you’ve inherited some of their curse. |
| 2 | You are descended from an archdruid and inherited the ability to partially change shape. |
| 3 | A fey spirit gifted you with the ability to adopt different bestial aspects. |
| 4 | An ancient animal spirit dwells within you, allowing you to walk this path. |
Bonus Proficiencies
3rd-level Path of the Revised Beast feature
When you choose this archetype at 3rd level, you gain proficiency with the the perception and survival skills.
Form of the Beast
3rd-level Path of the Revised Beast feature
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. While raging in bestial form, you are unable to wield any other form of weapon or shield.
Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). As a Bonus action, you deal 1d8 piercing damage on a hit and you regain that number of hit points as healing. At level 10, this damage is increased to 1d10 piercing damage.
Claws. Each of your hands transforms into a claw, which counts as a weapon. It deals 1d8 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. At level 10, this damage is increased to 1d10 slashing damage.
Tail Swipe. You grow a magnificent bushy tail or an imposing armored tail (your choice) that has the reach property. If a creature you can see within 10 feet of you would hit you with an melee attack, you can use your Reaction to swipe your tail and roll a d4, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. At level 10, this AC bonus is increased to a roll of a d6.
Bestial Adaptations
6th-level Path of the Revised Beast feature
The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Extended use of your bestial form has provided you with additional bonuses.
Climbing
You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swimming
You gain a swimming speed equal to your walking speed, and you can breathe underwater.
Heightened Form of the Beast
10th-level Path of the Revised Beast feature
Your speed increases by 10 feet while you are raging.
When you hit a creature with your Bite attack while you are raging, the target is must succeed on a Constitution saving throw of (DC equal to 8 + your Constitution modifier + your proficiency bonus). On a failed saving throw, the target take an extra 1d10 poison damage and becomes poisoned for 1 minute.
If you move at least 10 feet in a straight line immediately before taking the attack action to attack with your claws, you either gain a +5 bonus to one of the claw's damage roll or you can force the target to succeed on a Strength saving throw of (DC equal to 8 + your Constitution modifier + your proficiency bonus) or be knocked prone.
When you use your Tail Swipe reaction and successfully cause the attack to miss, the attacker must succeed on a Strength saving throw of (DC equal to 8 + your Constitution modifier + your proficiency bonus) or be pushed by 10 feet.
Pack Leader
14th-level Path of the Revised Beast feature
When you enter your rage, you unleash a fearsome, piercing howl. Choose up to your Constitution modifier in willing creatures you can see within 100 ft. of you. Those allies gain advantage for their next attack, or saving throw(they can choose). You and those allies are also immune to Charmed and Frightenened effects for 1 minute.
Apex Predator
14th-level Path of the Revised Beast feature
You sense a weakened foe and attempt to finish it off. When the target is prone at the start of your turn, you can use your Attack action to attempt to maul them. If you hit, they must succeed on a Strength saving throw of (DC equal to 8 + your Constitution modifier + your proficiency bonus) or take 4d10 slashing damage. If the target was unconscious and at 0 hit points, they do not get to attempt a saving throw and immediately suffer up to 3 death saving throws and die.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/3/2021 8:16:23 PM
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14
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1
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Coming Soon
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