Base Class: Fighter
Those who have mastered Water style breathing have trained for years to perfect their craft. They use quick counters and follow up attacks making them excel in fast pace combat. They can remain calm in the worst of situations and are always thinking strategically about their forms and how to use them.
Forms 1-10
At level 3 You now have form actions. These are actions which can be taken any time a bonus action could be took. You can only take 1 per round of combat and you can do an extra per round of combat at level 7 and 15. You can take as many as you want outside of combat. When ever you try to preform this action you must roll d10 + proficiency:
-at level 1-4 you must meet or beat a dc of 7
-at level 5-8 you must meet or beat a dc of 8
-at level 9-12 you must meet or beat a dc of 9
-at level 13-16 you must meet or beat a dc of 10
-at level 17-20 you must meet or beet a dc of 11
Then you must roll an attack roll to see if you can roll for damage.
If you ever try to preform a form but fail or are nocked out of it you are left prone.
The First 10 forms go as follows:
-First Form: Water Surface Slash, The user puts all their power into a single concentrated slash. Whenever you preform this form you roll your damage you add your strength to the roll.
-Second From: Water Wheel, The user spins while in the air, carrying out a vertical sword slash in the process. You may only use this attack while in the air. Whenever you do this attack add your dexterity to the attack roll.
-Third Form: Flowing Dance, In this form, the user twists and bends their body like a dancer while unleashing a powerful sword attack. You must be on easy terrain, but when preformed can attack and dash towards a target up to 30 feet away and attack them.
-Fourth Form: Striking Tide, The fourth form of the Water Breathing technique can be considered to be an extension of the Flowing Dance. However, instead of a solitary attack, the fourth form involves a multitude of blows instead. You must be on all the way on the ground to use this form. Whenever you do this form you may attack up to three targets. When you roll damage for this instead roll 1 d4 for ever 3 levels you are and do that same damage to all targets.
-Fifth Form: Blessed Rain after the Drought, An attack meant to decapitate enemies without causing any pain, which allows enemies who have surrendered to die a graceful death without feeling any unnecessary pain. When ever an enemy is at 10 hit points or lower you can use this form.
-Sixth Form: Whirlpool, The user of this move twists their body around and creates a whirlpool that would lacerate anyone within range. When you use this move you spin and can attack up to 2 targets within 10 feet of you, dealing equal damage to both to the amount of damage you rolled. When in water your range is increased to up to 20 feet and you can also target up to 3 targets.
-Seventh Form: Drop Ripple Thrust, A quick and accurate stab that is able to reduce anyone's — or anything's — momentum if they're hit by this move. When preformed successfully you can nock any target prone as well as deal your damage.
-Eighth Form: Water Fall Basin, a downward slash that is particularly effective when the user is falling downwards. If you are above a target and you preform this you have add your proficiency to damage. If you are falling more than 10 feet and preform this, you halve your fall damage also add your strength to the attack.
-Ninth Form: Splashing Water Flow, Turbulent. You can preform on any type of terrain, and When preformed can attack and dash towards a target up to 30 feet away and attack them. Although you only do 2/3 your damage rolled, rounded up.
-Tenth Form: Constant Flux: The tenth form allows users to execute a continuous flowing attack, each consecutive sword slice became more and more powerful due to the force of the momentum that increased with each rotation. This move takes two turns to complete and con only be used if the target is more than 35 feet away. You can only use this when an action could be used, instead of when a bonus action could be used. The user must make an acrobatics save of 16 or higher both turns instead of the d10 + proficiency roll to do it. If those are both met then you deal damage without an attack roll to the target equal to your max hitpoint's.
Nichirin Blade
At level 3 you get this sword
You have advantage when attacking demons with this sword.
You have proficiency with this sword on attack rolls.
It does 1d10 slashing damage at level 1. At 6th level it does 2d10 slashing damage. At 12th level it does 3d10 slashing damage. At 18th level it does 4d10 slashing damage. At 20th level it does 5d10 slashing damage.
All Day Total Concentration Breathing
At level 7 you can counter and use one of your forms after being attacked if the target is in range, however when you roll your attack roll, its at disadvantage.
Superior Technique
At level 10:
-Fourth Form: Striking Tide: Turbulent, The fourth form of the Water Breathing technique can be considered to be an extension of the Flowing Dance. However, instead of a solitary attack, the fourth form involves a multitude of blows instead. You must be on all the way on the ground to use this form. Whenever you do this form you may attack up to three targets. When you roll damage for this instead roll 1 d6 for ever 3 levels you are and do that same damage to all targets.
-Seventh Form: Drop Ripple Thrust, Curve, A quick and accurate stab that is able to reduce anyone's — or anything's — momentum if they're hit by this move. When preformed successfully you can nock any target unconscious as well as deal your damage.
Form 11
At level 15:
-Form 11: Dead Calm, In this technique, the user becomes unnervingly calm as they minimize any unnecessary body movements in order to ensure the highest speed possible for each and every attack. It also allows them to deflect attacks regardless of their speed or ferociousness. When used you pick a target and deal damage as though it were a crit. Takes the full turn and cant do any actions until next turn and the dc to do it is raised to a dc12
True Mastery
At level 18:
-Tenth Form: Constant Flux Overload, The tenth form allows users to execute a continuous flowing attack, each consecutive sword slice became more and more powerful due to the force of the momentum that increased with each rotation. This move takes one turn to complete and con only be used if the target is more than 35 feet away. You can only use this when an action could be used, instead of when a bonus action could be used. The user must make an acrobatics save of 16 or higher instead of the d10 + proficiency roll to do it. If those are both met then you deal damage without an attack roll to the target equal to your max hitpoint's. You can only use this 3 times per combat
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Posted Jun 29, 2024This is a pretty interesting take on it, only notes have is keep a set dc on a d20 the whole time so the idea is that as the player get better the forms are easier to use instead of scaling up the dc as they are supposed to get stronger. Also if you could provide more detail on how the second form is supposed to be used that’d be great. The nichirin blade ability is cool but a dm might want to cap that, also have it specific to katanas or one handed swords the character has an expertise in, I feel it valences well and dwelling on it should explain itself.