Base Class: Sorcerer
Your blood boils with the heart of the forge, which your ancestors spent their entire lives crafting relics forgotten by the ravages of time. While their relics are lost, their memories and artform are not, having been etched into their very blood. Some believe this bloodline are from any of the forge gods, and their divine proclivity seems to suggest there is a correlation. Those who have this bloodline are called to their craft whatever it may be, from the forge, to the tailor.
Blood Forger's Proficiency
At 1st level, As past bloodlines experience in forging and crafting becomes awakened, you gain a natural affinity to using tools related to your craft.
You gain proficiency in 3 artisan’s tools of your choice and expertise in one artisan’s tool that you are proficient with.
Artisan's Tool Expertise
You gain expertise with one Artisan's Tool of Choice.
Artisan's Tool Proficiency
You gain proficiency with one Artisan's Tool of Choice.
Artisan's Tool Proficiency
You gain proficiency with one Artisan's Tool of Choice.
Artisan's Tool Proficiency
You gain proficiency with one Artisan's Tool of Choice.
Blood Forger's Fortune
At 1st level, you can add your constitution modifier to any crafting roll, and it becomes your spellcasting modifier
Blood Forger's Price
At 6th level, when you craft anything with a tool that you have expertise with, you can choose to expend 50% of your health to draw blood and reduce the crafting time by 50%
Boon of Blood
At 14th level, you gain advantage on any crafting check
When you craft anything with a tool that you have expertise with, you can choose to expend 50% of your health to draw blood and add a minor property to the item. (From the Minor Property table in the DMG.)
Bloodbound Forging
At 18th level, a character may only benefit from Bloodbound Forging effects from a single non-attuned item, and all of it's attuned items. The Bloodbound Forging effects are as follows;
When you craft armor with a tool you have expertise with you can expend 50% of your health to draw blood and add 1 of the following affects to that item:
Immunity to a specific non-magical damage type
Immunity to a specific magical damage type
Immunity to a specific status effect/ negative condition
When you craft a weapon with a tool you have expertise with you can expend 50% of your health to draw blood and add 1 of the following effects to that item:
+1 to damage dice
Ignore a specific Immunity/resistance
Change the base damage type of the weapon.
When you craft an accessory (boots, gloves, cloak, hat, etc.) with a tool you have expertise with you can expend 50% of your health to draw blood and add 1 of the following affects to that item:
Expertise with a single designated skill/tool.
+1d4 to a specific roll type (Atk, Save, Check) or static stat (AC, Temp HP, Spell DC). (Re-rolled at the start of each turn.)
Ability to take 10 on a single designated check/save once per day.
When you craft jewelry with a tool you have expertise with you can expend 50% of your health to draw blood and add 1 of the following affects to that item:
Gain a number of Max Health/Spell Points equal to the maximum roll of one hit dice for the Crafter's Sorcerer hit die. (Not Applicable to Spell Slots)
Regain 1d4 Health/Spell Points at the start of each turn of combat, ceases to function once the wearer perceives an end to combat. (Ends and begins with initiative. Stacks up, but cannot be used if the wearer is unconscious. Once the wearer is conscious again, the stored amount is immediately used fully.)
Add an amount to any roll once per day equal to the Crafter's max roll of their Sorcerer hit die.
When you craft tools with a tool you have expertise with you can expend 50% of your health to draw blood and add 1 of the following affects to that item:
Reduce the successes needed for crafting by 1 per tier. (Common, Uncommon, Rare, Very Rare, Legendary, Artifact.)
Lower the DC of crafts by proficiency mod.
Reroll a failed crafting check once per day for common/uncommon, once per week for rare/very rare, and once per month for legendary/artifact.
Previous Versions
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