Paladin
Base Class: Paladin

You have sworn an Oath to equality in all it's forms. Equality of finances, justice, and outcome is all you care about, and you will manipulate or dispatch anyone that stands in your way. 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Equalizing Touch. As an action, you can touch a creature and force it to make a Constitution saving throw. If it fails, you add together your hit points and the target's hit points, then divide them equally amongst both of you. This effect can not cause either creature's hit points to become higher than their maximum hit points. Any leftover hit points that would go above the maximum are discarded. A creature can willingly fail this saving throw. 

Share the Wealth. As an action, you can let another willing creature within 30 feet of you make a single weapon attack. That creature can choose to use your Strength modifier instead of their own for the attack. If that attack hits, you can expend a spell slot to add Divine Smite damage as if you were the one making the attack. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Equality

Starting at 7th level, when a creature you can see within 10 feet of you is dealt damage, you can use your reaction to divide that damage evenly amongst that creature, yourself, and any other number of willing creatures within the aura's range. Round up each time. This aura is only in effect while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Equalizing Blow

Beginning at 15th level, whenever you deal damage with a melee weapon attack to a creature with more hit points than you, you can regain hit points equal to half the amount of damage you dealt.

Avatar of Equality

At 20th level, as an action, you can emanate an aura of equality. For 1 minute, you gain the following effects.

Whenever you make an attack, you can let another willing creature use that same attack roll on a single weapon attack they make before the end of your next turn. 

When you deal damage to a creature, you can let another willing creature deal that same amount of damage on an attack they make before the end of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

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