Warlock
Base Class: Warlock

Tettlebug Moonflower, or the Princess of Dewdrops brings rain, fog, and chill in her endless dance, wreaking havoc across the Feywild as she revels in the melancholy of distant thunder.

Appearance. Tettlebug appears to mortals as an ordinary pixie. Her status as an archfey is revealed by the intricate patterns on her wings that glow with barely-contained thunderous energy, and by the fact that every beat of her wings lets loose a minor thunderclap.

Personality. She is a reveler, a singer, and a destroyer, and she hardly knows the destruction she has wrought.

 

Expanded Spell List

The princess of dewdrops lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

heroism, thunderwave

2nd

find steed, shatter

3rd

call lightning, conjure animals

4th

conjure woodland beings, storm sphere

5th

control winds, reincarnate

 

Wingclap

At 1st level, you learn the cantrip thunderclap. For you, the range of this cantrip is a 15-foot radius around you, and you can choose to make it silent to all but those who fail their saving throw against the warlocks spell save DC.

 
 

Misty Escape

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 
 

Beguiling Defenses

Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.

 

Limitless Cheer

Beginning at 14th level, you are immune to the charmed and frightened conditions, and magic can't put you to sleep. You also learn the spell freedom of movement, which you can cast once without expending a spell slot. Once you've cast the spell in this way, you must finish a short or long rest before you can do so again

 

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