Base Class: Ranger
You are a cowboy, a ranger who travels the world from town to town to protect others, collect bounties, or hunt prey from your past.
Quickdraw
Starting at 3rd level, you have honed your skills to be able to more quickly dispatch opponents. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
Additionally, you have advantage on the first attack you make on the each of your turns.
Bonus Proficiency
When you reach 3rd level, you gain proficiency in the Animal Handling skill.
Expert Duelist
At 7th level, you deal extra damage when engaged in a duel with an opponent. When you hit a creature with a melee or ranged weapon attack, if there are no other creatures within 5 feet of that creature, you deal an extra 1d6 damage. This damage increases to 2d6 at 11th level and 3d6 at 15th level. You can do this bonus damage only once each turn.
Rescue the Damsel
At 11th level, when a hostile creature you can see makes an attack against a friendly creature you can see within 60 feet of you, you can use your reaction to make an attack against the hostile creature. If that creature drops to 0 hit points, the attack against the friendly creature misses and has no effect.
Fan the Hammer
At 15th level, when you take the attack action on your turn, you can make twice as many attacks as you would normally make. If you do so, you can’t take any actions on your next turn. You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses on a long rest.
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