Base Class: Wizard
Wizards of the School of Protein aspiring the balance of the body. Mind and Flesh. Only a strong vessel can bend even the strongest of spells without harming itself. They are very focussed at learning the theory of spellcasting as they are in building a strong body, which they use to cast from. Most of the wizards of the school of protein train with a dedicated martial weapon.
Shaping of Mind and Body
2nd-level School of Protein feature
You gain proficiency with medium armor, proficiency with one type of martial-weapon of your choice and you gain proficiency with the alchemy set.
Flex
You can use a bonus action to start the Flex, which lasts for 1 minute. It ends early if you are incapacitated. You can also dismiss the Flex at any time (no action required).
While you're Flexing, you gain the following benefits:
- You gain a bonus of 2x your Wizard-Level as temporary HP.
- Your walking speed increases by 10 feet.
- You have advantage on Strength (Athletics) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Strenght modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Flextra Attack
6th-level School of Protein feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
No Pain No Gain
10th-level School of Protein feature
You can direct your Muscles to reflect damage while you're Flexing. When you take damage, you can use your reaction to reflect the taken damage as force damage to the attacker.
Peak Performance
14th-level Flex feature
You can start your Flex with a memorized routine and gain the benefits of the Haste Spell.
Previous Versions
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