Cleric
Base Class: Cleric

You worship a god of partying, good times, and celebration.  

 

Domain Spells

Revelry Domain Spells

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency you gain proficiency with the Performance and Persuasion skills, as well as Improvised Weapons.

Dance Around

Starting at 1st level, you can use your reaction to dance around attacks. When you are hit by an attack, you can use your reaction to add your Wisdom modifier to your armor class for that attack, potentially causing the attack to miss. 

You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses on a long rest. 

Channel Divinity: Forced to Party

Starting at 2nd level, you can use your Channel Divinity to force a creature to dance.

As an action, you can use your Channel Divinity to force a creature to make a Wisdom saving throw. On a failure, the creature must spend their entire movement speed dancing in place. A creature can repeat this saving throw at the end of each of their turns. This effect lasts for 1 minute, or until the creature succeeds on their saving throw. 

Channel Divinity: Party Hard

At 6th level, you can expend a use of your Channel Divinity whenever a creature fails a saving throw caused by one of your spells or magical effects. In addition to the other effects they would take, they also gain the Poisoned condition. The creature can make a Constitution saving throw at the end of each of their turns to end this effect. This effect lasts for 10 minutes or until the creature succeeds the Constitution saving throw. 

 

Blessed Strike

At 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 poison damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

Hair of the Dog

Starting at 17th level, you have learned to cure all sorts of ailments that would impede the ability of you or your allies to enjoy a good time. As an action, you can expend a spell slot of 3rd level or higher to cure a willing creature of a status condition or level of exhaustion. 

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