Base Class: Warlock
You must be a madman or desperate, because you've just become symbiotic with a Trasure Chest. You recieve all powers that a Mimic can share.
Your Very Own Mimic
Unlike most Walocks, you must take your Patron around, which will need to be fed once a week, and they're a selective eater. If the Mimic does not acquire their weekly prey, they'll eat you. Your Mimic has a d8 as a Hit Die and will gain HP along with you, but they start with an additional 20 Hit Points. You gain a Temporary Feature each day.
Expanded Spell List
The Mimic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Mimic Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Androgenous Shape
Your voice and shape cannot be identified that easely thanks to your Mimic's Powers. You emante both Masculinity and Femininity.
Mimic's Intervention
Once per short rest, you may completely change your body to your liking or "adapt to the situation at hand".
Horrid Resilience
The Mimic cannot let you fall during battle. When you are to fall Prone, the many shapes of your patron will help you stay upright. This is usable twice per short or long rest.
Gorb
When you hit a creature with an attack or Spell, you can use this feature to open your Mimic's Maw to swallow the enemy. The target will remain inside the Mimic for a number of turns equal to your Charisma Modifier, to then being spitted out (as projectile) hitting anything in front of the Patron dealing damage depending on the size. The target will be dealt 2d12 Necrotic Damage each turns they remain inside of the Mimic's Body. If the target reaches 0 HP when inside the Body, you will gain an Extra Action next turn. Once you use this feature, you can’t use it again until you finish a long rest.
Your Very Own Mimic
Unlike most Walocks, you must take your Patron around, you cannot be 20 ft apart or you'll fall Prone unless you succeed a Constitution Saving Throw (DC 15). The Mimic has a physical appearance of an item of your choice, as long as it remains of Medium size.
The Patron must be fed once a week. When creating the character you must also choose three of the following species: Human, Elf, Dwarf, Aasimar, Gnomes, Dragonborn, Half-Elf, Half-Orc, Halfings, Kenku, Tiefling, Leonin, Satyr, Aarakocra, Goliath, Firbolg, Goblin, Hobgoblin, Lizardfolk, Tabaxi, Triton, Changeling, Shifter, Gith and Simic Hybrid. The chosen Races will be your Patreon selected preys and will be the only one to fully satisfy its hunger, while all other on the list will be half as effective. If it's not on the list, it won't satisfy him at all.
Your Mimic has 20 + 1d8 x lvl as Hit Points.
At the start of each day, you must choose one of the following Features (which will be lost at the end of the day):
- (False Appearance) While motionless you gain Advantage to all Stealth Checks.
- (Adhesive) All creatures Grappled or Entangled by you or someone in your party will have disadvantage when trying to escape it.
- (Insider) Your Patron gains the same properties as a Bag of Holding. Adding 12 Cubic Feet for each point in your Constitution Modifier.
- (Trasure Like) You can cast Charm Person at will, without expending a spell slot.
Expanded Spell List
The Mimic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Androgenous Shape
Starting at 1st level, your voice and shape become hard be identified, thanks to your Mimic's Powers. You emante both Masculinity and Femininity depending on how you act and dress. Characters must roll a hard Investigation check, equal to 5 + your Charisma, to accurately describe your physical appearence.
Mimic's Intervention
Starting at 6th level, you can call on your Mimic to change your body into something more useful for a number of turns equal to you Charisma modifier. You may choose one of these options:
- Change into a medium size inanimate object.
- One of your Limbs becomes an extention of your Mimic's maw, giving you a Natural Attack dealing 1d8 + Cha Mod. If the creature attacked dies, you regain health equal to its hit die.
- Become undetectable by Magical means.
- You can attach yourself to any Surface.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Horrid Resilience
Starting at 9th level, you may become immune to the Prone Condition right after falling, as the Mimic will use it's shapeshifting powers to get you back up. This can only accur twice per short rest. If your Mimic is fed their weekly Prey, the usage of this Trait will be regained.
Gorb
Starting from your 14th Level, when you hit a creature with an attack or Spell, you can use this feature to open your Mimic's Maw to swallow the enemy. The target will remain inside the Patron for a number of turns equal to your Charisma Modifier, to then being spitted out (as projectile) hitting anything in front of the Mimic dealing damage depending on the size (1d4 if Tiny, 1d6 if Small, 1d8 if Medium, 1d10 If Large).
The Lord cannot engulf anything Huge nor Gragantuan.
The target will be dealt 2d12 Necrotic Damage each turns they remain inside of the Mimic's Body. If the target reaches 0 HP when inside the Body, you will gain an Extra Action next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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