Warlock
Base Class: Warlock

You have forged a pact with an otherworldly practitioner of the arcane. You may be dedicated to the pursuit of further arcane knowledge, or simply caught up in the schemes and searches of the being providing the pact in exchange for some arcane service.

Expanded Spell List

The Arcanist lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Arcanist Expanded Spells
Spell Level Spells
1st magic missile, sleep
2nd detect thoughts, magic weapon
3rd blink, lightning bolt
4th fabricate, resilient sphere
5th animate objects, arcane hand

Mental Defenses

Starting at 1st level, your patron bolsters your knowledge to aid your defenses. You can add your Intelligence modifier when calculating your AC. You cannot benefit from this feature while wearing medium or heavy armor or while wielding a shield.

Bonus Proficiency

At 1st level, you gain proficiency in the Arcana skill.

Arcane Inclination

Staring at 6th level, you can choose one saving throw when you finish a long rest; you gain proficiency in that saving throw until you choose a different one with this feature. You gain no benefit from this feature if you are already proficient in the saving throw you choose.


Additionally, you add Counterspell to your spell list, and can cast it once without using a spell slot; it does not count against the number of spells you know. Once per long rest if you successfully counter a spell, you gain temporary hit points equal to your warlock level plus your Charisma modifier as you absorb the energy into yourself. You regain the ability to do this after completing a long rest.

 

Saving Throw Proficiency

You gain proficiency in a Saving Throw until you use this feature to choose a different Saving Throw.

Far-Flung Mind

At 10th level, you learn the Scrying spell and add it to your spell list; it does not count against the number of spells you know. When you cast the spell, your spell save DC equals 8 + proficiency + CHA mod + INT mod. If the target fails its save, you can speak to it and make a translucent image of yourself appear in place of the invisible orb. The visible range from the orb also increases to 30 ft.


Once you have cast Scrying using this feature, you cannot use it in such a way until you have completed a long rest.

Invocation Innovation

Starting at 14th level, choose one 1st level wizard or warlock spell with a casting time of one action; you can now cast this spell at will.


At 17th level, you can replace the chosen spell with a 2nd level wizard or warlock spell.


At the GM's discretion, you can come up with your own invocation of similar power to the ones available on the eldritch invocations list.

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