Base Class: Paladin
Smiths and warriors follow this oath to pay respect to the wonderful weapons made to protect their families as well as forges of life where that life is created.
Channel Divinity: Breath of the Forge
As an action, you can use this channel divinity feature to exhale a 10-foor long and 10-foot wide cone of forging breath. When you are holding any weapons while exhaling, they become infused with that fire for a 1 minute, dealing additional 1d6 fire damage on attack. Any weapons, hold by number of creatures of your choice, equal to your proficiency modifier, that are in that cone are infused as well.
Master Smith
At 3 level, when you select this oath, you gain proficiency in Blacksmithing tool, if you don´t already have it. Additionally, time and resources needed to craft weapons and armour are halved.
Aura of the Forge
Your devotion to the forge oath is so strong, it eminates an aura around you.
Starting at 7th level you and all friendly creatures within 10-foot area are resistant to cold damage. You can also spend a bonus action to shed bright light in the Aura´s area effect and dim light for double the aura´s range.
At 18th level, the range of the aura increases to 30 feet.
Cleansing Fire
At 15 level, whenever you deal fire damage, you also deal additional 2d6 radiant damage, when targeting a fiend or an undead.
Avatar of Creation
At 20th You became the true avatar of the Forges of Creation. You can use an action to embrace your devotion and gain following benefits:
You and friendly creatures in your aura are resistant to fire damage as well as cold
Any weapons you infuse with your Breath of the Forge now deals additional 3d6 fire damage instead of the 1d6 and are now considered magical, for purposes of overcoming defences against non-magical weapons.
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