Monk
Base Class: Monk

Fire dancer are as much artist and performers as they are martial artists. Blending the flickering movements of an open flame with the ferocious blaze of an wildfire Fire Dance put on a dazzling display of beauty and might. 

Fire Dance Level 3

Fire dance: Your martial art is as much a dance as it is a fighting style. And your Dance is a fiery one. As a bonus action on your turn you may expend one Ki point to begin your dance. Your dance lasts for one minute, during this time you gain the following benefits. 

  • Use to the heat: You gain resistance to fire damage

 

  • Ember fist: your firsts become covered in fire allowing your unarmed strikes the option of dealing fire damage instead of their normal damage.

Fire Spin level 3

Fire spin: When you use your flurry of blows you may instead launch into a dazzling spin causing all creatures within 5 feet of you to make a constitution saving throw or take fire damage equal to your unarmed strike damage.  

Dancing with flame level 3

Dancing with Flame: Your fire dance is so finely tuned that you have limited control over fire You gain the following spells  

  • Control Flame Cantrip and can cast it using your wisdom modifier. 
  • At level 6 you gain the Pyrotechnics Spell and may cast it at its lowest level using 1 Ki point with your wisdom modifier as the spell casting ability. 

Fire Eater level 6

Fire eater: On your turn as an action you may spend a number of ki points up to your proficiency bonus to exhale a 15 foot cone of fire. The damage of this fire is equal to one roll of your martial arts die; the damage increases by an additional martial arts Die per Ki point spent. Additionally the range of this cone increases by 5 feet per ki point spent to a maximum of 45 feet. 

Fire lash level 6

Fire lash: During your fire Dance you may spend an additional key point to extend the reach of your unarmed strikes by 10 feet for a total reach of 15. While fire lash is active you may treat it as if it were your own hand you may perform object interactions, pick up items, and grapple targets with the lash’s. Targets grappled by your Fire lash take fire damage equal to a roll of your martial arts die at the start of their turn. 

Wreathed in Flames level 3

Wreathed in Flames: You are now immune to fire damage and the effects of extreme heat. 

Heat Rise level 11

Heat rise: During your fire dance you are considered under the effects of the step of the wind at all times. Additionally you may make a Vertical jump equal to your move speed, this jump is slow and resembles a gentle float more than a jump. 

Heat wave level 11

Heat wave: When you make an attack during your flurry of blows you may choose to replace one or both of the attacks with a 10 foot cone of intense heat. All creatures in the cone whose Ac would have been met or beat by the original attack take damage equal to the original attack as well.  

Plasma Dancer level 11

Plasma Dancer: The heat of the fire you dance with begins to reach critical and convert to plasma Causing the following effects. 

  • Your ember fist feature causes your unarmed strikes to deal additional fire damage equal to your proficiency modifier regardless of the damage type chosen.
  • Fire spin and fire eater deal an additional martial arts die of damage. 
  • Your Fire damage treats immunity as resistance and ignores resistance. 

Supernova level 17

Supernova: Your dance throws fire into a frenzy breathing a level of heat into it comparable only to the fire of the sun. When you use your bonus action to start your Fire dance you may additionally use your Action to go supernova when you go supernova. All creatures of your choosing within 30 feet of you must make a constitution saving throw or take Half your level in martial arts die fire damage and be blinded. Creatures that succeed their save take half damage and are not blinded. 

 

While Supernova you gain the following effects

  • Fire eaters range increases to 60 feet. 
  • Fire spin affects a 10 foot area around you. 
  • Firelash increases your reach to 25 feet. 
  • You may use your flurry of blows action without expending a Ki point. 
  • Flammable items and objects that are not being worn or carried ignite when within 15 feet of you. 
  • Hostile creatures that end their turn within 10 feet of you take fire damage equal to your wisdom modifier. 

Supernova lasts as long as your Fire dance and can only be used once per long rest as even your body struggles to handle the heat. 

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