Sorcerer
Base Class: Sorcerer

Your birth was an event deeply tangled in magic. Perhaps a parent (or distant ancestor) of yours was a powerful wizard or sorcerer. Perhaps you were born the seventh son of a seventh son. However you came about, your blood is suffused with magic.

These sorcerers tap into the raw potential of magic, defining and distilling it down into actual reality. One is never quite sure what they are capable of, since it might change from moment to moment.

Arcane Quirks

At your option, you can pick from or roll on this table to create a quirk for your character.

d6 Arcane Quirk
1 Your eyes have no pupils or whites - they are a solid color of your choice.
2 When you use your powers, faint motes of light sparkle around you.
3 Strange arcane symbols appear on your skin and then fade when you cast a spell.
4 When you sleep, you levitate a few inches above the ground.
5 Strange visions and whispers visit you when you close your eyes. Perhaps they mean something.
6 Your energies are potent. Small flares sometimes run along your limbs, and sparks leap from your fingers.

 

Innate Focus

Starting at 1st level, your innate magic is incredibly potent and precise.

You ignore the material components of spells that are neither costly nor consumed.

Spontaneous Casting

Also at 1st level, you can call upon the magic you need in an instant.

As a bonus action, you can choose a spell of 5th level or lower that you know, and replace it with a spell of the same level from the Sorcerer spell list. When you finish your first long rest after using this feature, you can choose to revert the spell you chose back to the original spell.

Once you use this feature, you cannot use it again until you finish a long rest.

Absorb Magic

Beginning at 6th level, you can absorb the magic of others to empower yourself. 

When you succeed on a saving throw against a spell, you can use your reaction to regain sorcery points equal to the level of the spell.

Arcane Resplendence

At 14th level, the magic inside you spills forth, becoming almost unbearable.

While concentrating on a spell, you have a flying speed equal to your walking speed, and can hover. Additionally, if you fail a Constitution saving throw you make to maintain concentration on a spell, you can use your reaction to expend a number of Sorcery Points equal to the spell's level to succeed on the saving throw instead.

Supreme Sorcery

Beginning at 18th level, you are an unmatched paragon of the Arcane.

You can use multiple Metamagic options per spell, but you must spend Sorcery Points for each Metamagic option, as normal.

Additionally, you regain the use of your Spontaneous Casting feature when you finish a Short or Long Rest, and can choose to revert the spell back to its original form when you finish a short or long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes