Warlock
Base Class: Warlock

At some moment during your life, you came into contact with a powerful dragon of old. Through some means, you have managed to convince them that you would be a worthy and valuable servant to them -- or perhaps you were all but forced into their servitude, instead. Whatever the case may be, you have entered into a pact with one of the true ancient dragons of old, granting you wondrous supernatural abilities, at the cost of agreeing to do the dragon's bidding when called upon. 

You bear a tattoo-like Mark somewhere on your body, which serves not only as a conduit for your newfound powers, but also as a reminder of the commitment(s) you've made to your patron. The exact nature of your pact largely depends on the dragon you've aligned yourself with, as they all tend to have different and unique personalities -- but no true dragon takes kindly to disobedience. If your patron is a chromatic dragon (red, blue, green, white, or black), you might be expected to act as a pawn in their malevolent schemes of domination and greed. If your patron is a metallic dragon (gold, silver, bronze, brass, or copper), they may have agreed to enter a pact as a sign that they deem you to be a worthy & reliable champion.


 

Expanded Spell List

The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ancient Dragon Expanded Spells
Spell Level Spells

1st

command, heroism

2nd

alter self, enlarge/reduce

3rd

protection from energy, wind wall

4th

freedom of movement, private sanctum

5th

dominate person, wall of force

Mark of the Dragon

You receive a visible, tattoo-like Mark as a part of the pact you've made with your patron. Upon receiving it, you may determine its size and location, as well as its shape (so long as it is related to the dragon whom you serve), but it always bears the same color as your draconic patron. 

As time passes, you may begin to notice parts of yourself being augmented in different ways, gradually causing you to exhibit some more draconic qualities and possibly altering your physical appearance as well. Most importantly, however, your Mark is what allows your patron to invest their power in you, and the color of your Mark (and your patron) will determine many different aspects of how this power manifests itself.

Each color of Mark has a specific damage type associated with it, as shown in the table below. Your Mark's color also determines the size, shape, and saving throw of your breath weapon, which is described in more detail later.

Ancient Dragon Patron Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Mark of the Black Dragon

Your patron is an Ancient Black Dragon. The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. All chromatic dragons are evil, but black dragons stand apart for their sadistic nature.

The damage type associated with a Mark of the Black Dragon is Acid.

Mark of the Blue Dragon

Your patron is an Ancient Blue Dragon. Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert’s reach. A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.

The damage type associated with a Mark of the Blue Dragon is Lightning.

Mark of the Brass Dragon

Your patron is an Ancient Brass Dragon. The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates. A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for things of a more material nature.

The damage type associated with a Mark of the Brass Dragon is Fire.

Mark of the Bronze Dragon

Your patron is an Ancient Bronze Dragon. Bronze dragons are coastal dwellers, and allies of justice. They often take the forms of friendly animals to observe other creatures of interest, and eagerly join armies fighting for a just cause. Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use.

The damage type associated with a Mark of the Bronze Dragon is Lightning.

Mark of the Copper Dragon

Your patron is an Ancient Copper Dragon. Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.

The damage type associated with a Mark of the Copper Dragon is Acid.

Mark of the Gold Dragon

Your patron is an Ancient Gold Dragon. The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil. Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons, rarely fraternizing with other dragons except their own mates and offspring.

The damage type associated with a Mark of the Gold Dragon is Fire.

Mark of the Green Dragon

Your patron is an Ancient Green Dragon. The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. Green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.

The damage type associated with a Mark of the Green Dragon is Poison.

Mark of the Red Dragon

Your patron is an Ancient Red Dragon. The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. For these reasons, red dragons often make for insidious villains in legends and folk tales, and many of the common stereotypes surrounding dragonkind are based on red dragons in particular.

The damage type associated with a Mark of the Red Dragon is Fire.

Mark of the Silver Dragon

Your patron is an Ancient Silver Dragon. The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need. Silver dragons believe that living a moral life involves doing good deeds and ensuring that one’s actions cause no undeserved harm to other sentient beings. Silver dragons befriend humanoids of all races, and they will gladly oppose creatures that dare to commit evil acts or harm the innocent.

The damage type associated with a Mark of the Silver Dragon is Cold.

Mark of the White Dragon

Your patron is an Ancient White Dragon. The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons are vicious, cruel reptiles driven by hunger and greed. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering their enemies.

The damage type associated with a Mark of the White Dragon is Cold.

Damage Resistance

Soon after accepting the Mark, your physiology rapidly adapts itself to your patron's aurae. Starting at 1st level, you gain resistance to the type of damage associated with your Mark of the Dragon.

Breath Weapon

Starting at 1st level, your patron shares with you the ability to channel their magic into destructive bursts of energy, similar to their own breath weapon. Once per long rest, you can use your action to expel this burst of energy (the size, shape, and damage type is determined by your Mark of the Dragon). Each creature in the affected area must make a saving throw (the type of which is again determined by your Mark of the Dragon) against your spell save DC. A creature takes the amount of damage specified in the table below on a failed save, and half the specified amount on a successful save. 

Once you use this "breath weapon," you cannot use it again until you finish a long rest.

Warlock Level Breath Weapon Damage
1 1d10
2-4 2d10
5-7 3d10
8-10 4d10
11-13 5d10
14-16 6d10
17-19 7d10
20 8d10

Tongue of the Ancients

You can speak, read, and write in Draconic, in addition to the languages you already know.

Commanding Presence

Part of the imposing, regal presence that accompanies a true dragon now resides within you as well, allowing you to more easily influence those around you -- and harder for others to magically influence you. You gain proficiency in either the Intimidation or Persuasion skill (your choice), and you have advantage on any saving throw you make to avoid being charmed or frightened. 

Intimidation

You gain proficiency in the Intimidation skill.

Persuasion

You gain proficiency in the Persuasion skill.

Eldritch Affinity

Starting at 6th level, you can call upon the transformative properties of your warlock pact to change the essence of attacks you unleash upon your foes. Once per turn, when you inflict damage upon an object or creature, you may change its damage type to the one associated with your Mark of the Dragon, and deal extra damage to the target(s) equal to half your warlock level (rounded down). 

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of this feature whenever you complete a short or long rest.

Damage Immunity

Starting at 10th level, you gain immunity to the damage type associated with your Mark of the Dragon, as your body develops a hardened familiarity with your patron's magical energy.

Black Dragon's Immunity

You are immune to Acid damage.

Blue Dragon's Immunity

You are immune to Lightning damage.

Brass Dragon's Immunity

You are immune to Fire damage.

Bronze Dragon's Immunity

You are immune to Lightning damage.

Copper Dragon's Immunity

You are immune to Acid damage.

Gold Dragon's Immunity

You are immune to Fire damage.

Green Dragon's Immunity

You are immune to Poison damage.

Red Dragon's Immunity

You are immune to Fire damage.

Silver Dragon's Immunity

You are immune to Cold damage.

White Dragon's Immunity

You are immune to Cold damage.

Draconic Fortitude

Your connection to your draconic patron has given you incredible vigilance in the face of magic. Starting at level 10, when you are forced to make a saving throw against a spell or other magical effect, you can use your reaction to give yourself advantage on the saving throw. You must make this decision before the roll is made.

You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses of this feature whenever you complete a long rest.

Dragon Wings

Starting at 14th level, your ancient dragon patron deems you worthy enough to enter their territory in the skies. You gain the ability to sprout a pair of large, leathery dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2021 7:48:52 PM
46
0
4.0
Coming Soon
12/11/2021 2:47:04 AM
58
1
4.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes