Warlock
Base Class: Warlock

Expanded Spell List

The Hex Guardian lets you choose from an expanded list of spells when you learn a warlock spell, including the ranger spell list. The following spells are added to the warlock spell list for you. Constitution is your spellcasting modifier.

Hex Guardian Expanded Spells
Spell Level Spells
1st Shield, Shield of Faith
2nd Aid, Spiritual Weapon
3rd Haste, Phantom Steed
4th Faithful Hound, Conjure Minor Elementals
5th Flame Strike, Geas

Hex Guardian's Curse

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • The cursed target has disadvantage on all attacks on creatures other than you.
  • You lower the cursed target's armor by 2.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Constitution modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Resilient Hex Warrior

At 1st level, you acquire the training necessary to effectively protect yourself in battle. You gain proficiency with shields and add your constitution modifier to your armor class, or unarmored whichever is higher.

You gain proficiency in Constitution saving throws.

Eldritch Weapon

Starting at 6th level, The influence of your patron also allows you to mystically enhance your abilities. Your Eldritch Blast becomes a melee weapon attack, when using the Eldritch Blast, add your Strength modifier to the damage it deals on a hit. The Eldritch Sniper Invocation will change this feature back into a spell attack, but you will be able to use the Strength modifier, and the Spell Sniper feat will increase your weapon attack range to 10ft.

Hex Protection

At 10th level, When a creature under the effects of Hex or Hex Guardian's Curse, attacks an ally within 30 feet of you, they must make a Strength saving throw or be knocked back 10 feet.

Dominance

Starting at 14th level, Your Hex Guardian’s Curse becomes more potent. Provided you aren’t incapacitated, your Hex Guardian's Curse now affects a number of creatures of your choice up to your Constitution modifier within 120 feet.

Expanded Spell List

The Hex Guardian lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You also get access to the Ranger spell list. Constitution is now your spellcasting modifier.

Hex Guardian Expanded Spells

Hex Guardian’s Curse

Starting at 1st level, you gain the ability to place a baleful curse on a creature. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • The cursed target has disadvantage on all attacks on creatures other than you.
  • You lower the cursed target's armor by 2.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Constitution modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

 

Resilient Hex Warrior

At 1st level, you acquire the training necessary to effectively protect yourself in battle. You gain proficiency with shields and add your constitution modifier to your armor class.

You gain proficiency in Constitution saving throws.

Eldritch Weapon

Starting at 6th level, The influence of your patron also allows you to mystically enhance your abilities. Your Eldritch Blast becomes a melee weapon attack, when using the Eldritch Blast, add your Strength modifier to the damage it deals on a hit. The Eldritch Sniper Invocation will change this feature back into a spell attack, but you will be able to use the Strength modifier, and the Spell Sniper feat will increase your weapon attack range to 10ft.

 
 

Hex Protection

At 10th level, When a creature under the effects of Hex or Hex Guardian's Curse, attacks an ally within 30 feet of you, they must make a Strength saving throw or be knocked back 10 feet.

Dominance

Starting at 14th level, Your Hex Guardian’s Curse becomes more potent. Provided you aren’t incapacitated, your Hex Guardian's Curse now affects a number of creatures of your choice up to your Constitution modifier within 120 feet.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2021 4:25:56 AM
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5e
Coming Soon
12/12/2021 5:22:59 AM
7
0
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Coming Soon
The Hex Guardian Image

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