Base Class: Ranger
You are bonded to the group of creatures which actually carry Christmas on their back. Once they were mythology, now they are part of every Christmas night, pulling the big sleigh with the of presents through the sky. Feed them well, and they thank you.
Naugthy Enemy
When you chose this archetype at 3rd level, all creatures of naughty alignment become your favoured enemy.
FRIEND'S GUIDANCE
Starting at 3rd level, when an ally makes a Dexterity or Constitution saving throw, you can choose to lend them a helping hand and roll for them instead, but they have to take your roll.
SURPRISES FOR YOU
There is nothing quite as surprising as wild magic. And there is nothing quite like a delightful surprise on Christmas. At 7th level, you can invoke your weapon with wild magic that changes the type of damage your weapon causes and increases it by 2d8 for two rounds.
d10 Damage Type
1 acid
2 cold
3 fire
4 force
5 lightning
6 necrotic
7 poison
8 psychic
9 radiant
10 thunder
The extra damage it causes increases at 10th, 13th, 16th, 19th level by 1d8
You can use this ability once before you need to finish a long rest
REINDEER WHISPERER
At 11th level, you have proven your friendship with the majestic arcane reindeer of Santa who you now only need to call for aid, Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen and Rudolph can be summoned by will and take the Charge action twice during the encounter. You can only take this action once before you need a long rest.
Reindeer Damage Type
Dasher slashing
Dancer cold
Prancer slashing
Vixen fire
Comet force
Cupid necrotic
Donner thunder
Blitzen lightning
Rudolph radiant
Polar Express
After reaching the 15th level, the friendship mentioned above grows into an undeniable bond that grants you the power to leave your troubles miles away. As two actions that you need to concentrate on, you can summon a splendidly-decorated sleigh, loaded with gifts, that is 20 feet long, 10 feet wide, and 10 feet tall. The sleigh is pulled by the aforementioned magical reindeer and has a walking speed of 80 feet and a flying speed of 150 feet.
The sleigh illuminates a 10-foot area around itself with bright light, with dim light extending 10 feet beyond that. The sledge and its reindeer are your property, immune to all damage and magical effects outside those created by a wish spell. It will always be recognised by those who believe in the magic of Christmas.
The Sled can only be driven by you and requires your concentration as if you were concentration on a spell if your concentration is broken while you are driving it, the sleigh will stand or hover in place, but you must use your action to begin driving it again. The sleigh can also carry up to 5 other Medium-sized passengers. While you drive the sledge, creatures riding in it gain the automatic benefit of your Friend's guidance feature.
The sleigh will remain with you for up to 1 hour, or until you So dismiss it as an action. After this time, you and any passengers in the sleigh will be ejected, floating harmlessly to the ground if you were airborne, and the sleigh will vanish.
Once you summon this sleigh, you can't summon it again until you finish a long rest.
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