Base Class: Barbarian
Barbarians are naturally worried about the implications of magic users. Whether it be through superstition, witnessing the immense power and destruction it can bring, or any other reason they can think of. Their rage becomes so great against magic that it can shield them from effects and grant them the ability of hunting and killing magic users.
Mages indulging in their studies or concurring an area capture those that they see as lesser than, experimenting and discovering secrets. Then, said wizards, warlocks, and others made a weapon that would be a mage's bane. these creations would be able to push themselves through the mage's rival, acting as staunch protectors or an ultimate weapon.
At first, the goal was self-preservation, over time wizards warred as they are would do and warlocks hungered for power. Each with their own motives, spellcasters from near and far battled alongside their own creations. For generations, spellcasters and those seeking protection from magic have surrounded themselves with these fierce creations being used as bodyguards or fierce weapons. Some choose this life. More were forced into it.
How you came to this path is up to you. For inspiration, consult the table below.
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d8 |
I came to the path of the mage's bane when… |
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1 |
I was kidnapped by the cult of a dark god and branded against my will. |
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2 |
A spellcaster hurt someone close to me, and I chose this path, because that will never happen again. |
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3 |
I completed my initiation into an organization of mage hunters who combat spellcasters at every turn. |
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4 |
I came of age, from a long line of mage hunters. This is my heritage and my legacy. |
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5 |
I took vows to protect my clan, who mistrust and fear magic. I am their defender. |
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6 |
I was a bodyguard for an influential spellcaster. |
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7 |
I was once a spellcaster, myself, but was tortured and turned into what I am today. |
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8 |
I have no memory of my life before. It’s all a haze. |
"The correct answer to a barbarian's riddle is to choke on your cleverness and die." - unknown
Destroy the Witch
Starting at 3rd level, you learn to capture some of the incoming energy of spells, lessening its effect on you and increasing your rage against your foes. While you are raging, as a reaction, when you take damage or make a saving throw against a spell, you have resistance to the triggering damage type and gain advantage against the saving throw until the start of your next turn. You can use this feature a number of times equal to your Constitution modifier, minimum 1. You regain all expended uses of this feature when you finish a long rest.
In addition, when you take damage from a spell or make a saving throw against a spell, your bonus rage damage is doubled until the end of your next turn.
Sense Magic
At 6TH level,Your senses allow you to hunt and seek out magic. You sense the presence of magic within 30 feet of you. You can see a faint aura around any visible creature or object in the area that bears magic. You also gain advantage on any checks to see through magical illusions, invisibility, and tracking creatures or items affected by magic. The ability can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.
Sundering Strike
Beginning at 10TH level, Your rage is so immense that you are able to tear magical effects apart sundering them. While raging, when striking with a weapon attack you can attempt to end a target spell or magical effect on a creature or object. When a creature, object, or spell is struck by your weapon attack, one target spell equal to or lower than your bonus rage damage on the target ends. For a spell level higher than your bonus rage damage on the target, make a strength check, the DC equals 10 + the spell's level. On a successful check, the spell ends. You can use this feature a number of times equal to your Constitution modifier, minimum 1. You regain all expended uses of this feature when you finish a long rest.
Cloak of Antimagic
Starting at 14TH level, Your rage towards magic has become so great that it now flows from you dampening magical effects and acting as an anathema towards magic users. you gain the following features.
You and the equipment you are carrying are hidden from Divination magic, you and your equipment can't be targeted or perceived by Clairvoyance, Locate Object, Scrying, and other detection spells.
When you grapple a creature, you now prevent it from using magic to escape from you. A creature grappled by you is prevented from using any method of extradimensional movement, including teleportation or travel to a different plane of existence.
While raging, at the beginning of your turn your body sends out a pulse of anti-magic energy. every creature within 10 feet that is concentrating on a spell must make a concentration check with disadvantage.
Previous Versions
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3/1/2021 1:39:47 AM
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3/29/2021 9:19:23 PM
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12/16/2021 1:33:10 PM
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