Druid
Base Class: Druid

You harness the natural world around you to irritate, distract, and hinder your opponents with allergic reactions.

 

Haze of Pollen

Starting at 2nd level, you gain the ability to create a cloud of irritating pollen that extends 10 feet from you in every direction. You can summon the cloud as an action by expending a use of Wild Shape. When a creature enters the cloud for the first time each turn or starts it's turn there, you may have that creature make a Constitution saving throw against your spell save DC. On a failure, the creature is Poisoned until the start of their next turn. 

The cloud lasts for 10 minutes or until you lose consciousness.

Strengthened Immune System

Starting at 2nd level when you choose this circle, you have resistance to poison damage and have advantage on Constitution saving throws to resist being poisoned. 

Allergic Reaction

Starting at 6th level, when a creature makes a saving throw against your Haze of Pollen, they potentially suffer an additional effect. On a failure, in addition to being Poisoned, that creature is also Blinded or Deafened (your choice). The additional effect lasts for as long as the Haze of Pollen remains active, but the creature can make an additional saving throw at the end of each of their turns to resist it. On a success, the effect ends and can not be Blinded or Deafened by this effect again until you activate Haze of Pollen again. 

Mobile Cloud

When you reach 10th level, you can create a second cloud when you activate your Haze of Pollen. The second cloud has a radius of 10 feet, and you can move it 30 feet each turn as a bonus action. The cloud dissipates if it moves more than 60 feet away from you. 

Immunize

When you reach 14th level, you can share your natural resilience with your allies. As an action while your Haze of Pollen is active, you can touch a willing creature and end one disease or one effect of Blinded, Deafened, Paralyzed, or Poisoned. 

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