Base Class: Monk
The way of the Master is one where the training is the journey and sometimes the goal itself while wisdom is a byproduct not the goal. This singular goal of perfection in form and function lead Masters to do what others have not done before on their relentless path of self improvement.
Master Martial Arts
Beginning at 3rd level when choosing this tradition, your mastery of the martial arts is unparalleled by those with your experience. You gain the following features:
- If you are holding a monk weapon, then the monk weapon satisfies features requiring armor or a shield.
- You gain the two weapon fighting style.
- Your choice of any Fighting Style from the following fighting style list: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Blind Fighting, Interception, Superior Technique, or Thrown Weapon Fighting
Master the Body
Beginning at 6th level, your training has led to speed and fluidness of motion that is unmatched among mortals. You may choose from one of the following features:
- you may make two reactions a round instead of one if none of them are used to make an attack or cast a spell.
- you may use the Use an Object and Use a Magic Item actions as a bonus action instead of as an action.
- you may gain the protection fighting style.
- you may gain the interception fighting style.
Master the Mystical
Starting at 11th level, you learn the connection between ki and magic learning to channel it through your body like Ki. You may gain one the following benefits:
- If you hold a magic weapon in one hand you may channel the magical features of that weapon to another non-magical weapon you hold.
- You may as a 8 hour ritual create a connection to channel the magical from one item to another making the connected item magical and the magical item inert. The connection is broken when the ritual is performed again or if any connected item is more than 100ft from the other.
Master of War
At 17th level you become a living weapon, amplifying all your skills resulting in the following features:
- All numerical bonuses conferred by fighting styles is doubled.
- Whenever you could make an unarmed strike you may make a weapon attack instead.
Previous Versions
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