Base Class: Fighter
Specializes in dual-wielding weapons with lightning-fast speeds.
Improved Dual-Wield
Beginning when you reach this level, you can dual-wield with one non-light weapon and still attack with both weapons in one action. Additionally, use you Dexterity Score to determine Attack and Damage Modifiers as opposed to your Strength Score.
Defensive Swordsmanship
When dual-wielding weapons, increase your AC by +2.
Tempestuous Charge
When dual wielding, you can use one action to charge forward up to twice your max movement speed. When doing so, all creature on an adjacent space must make a Dexterity Save of 15. If they fail the save, inflict 3d8 Slashing Damage, or 1d8 Slashing Damage on a successful save.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Strikeback
When dual wielding, if an enemy misses on an attempted melee attack, you can immediately attack them with one of your weapons (your choice). No attack role is necessary as this attack cannot be dodged.
Improved Defensive Swordsmanship
When dual wielding, increase you AC by +5.
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