Base Class: Fighter
Tradition And Disiplin.
Since the ages before the written word, man has fought with nothing but their body and raw determination. From legends to sports, the idea of the grappler is ingrained in the fabric of the fighting world and there is just no better way to fight.
Bonus Proficiencies.
At 3rd level, you gain proficiency with the Athletics skill, if you have it already you'll gain expertice in Athletics, and you can choose one of the following skills: Animal Handling, Intimidation or Performance.
Unarmored Defence.
At 3rd level, your armour class while not wearing any armour is equal to 10 + your Strenght modifier + your Dexterity modifier, you can use a shield and still gain this benefit.
Skilled Wrestler
At 3rd level, you have trained your body to become a weapon, and you gain proficiency with unarmed attacks and you can use your Strenght modifier for attack rolls and damage for your unarmed attacks. Your unarmed attacks and grapple die deal 1d6 bludgeoning damage at 3rd level, this damage increases to 1d8 at 7th level, to 2d6 at 10th level, 2d8 at 15th level and finally 3d6 at 18 level. Additionally, when you have a creature in a grapple you can use your bonus action to inflict bludgeoning damage equal to your Grapple die.
Lariat
At 7th level, you can use your momentum to your advantage, when you move more than 10ft towards a creature, as an attack action you can make a melee attack roll against a creature and if you hit that creature takes damage equal to your Grapple Die and is knocked prone.
Giant Wrestler.
Also at 7th level, your skill and experience have been ingrained into the very fibre of your being and now no foe is out of your reach, your Unarmed Strike and the damage you cause from a punch or the grapple die are now considered magical for the purpose of overcoming resistance to non- magical weapons. Additionally, you can grapple a creature that is in the huge size class.
Come And Get Some.
At 10th level, when a creature moves into melee range with you as a reaction , you can make a grapple action against that creature.
Wyvern Catching.
At 15th level, the sky is no longer the limit, as an action, you can leap up to your movement speed and make a grapple roll against a creature and you take reduced fall damage as a result of using this feature. Additionally, when you have a creature in a grapple all melee weapon attacks against you have disadvantage.
Hold Mastery
At 18th level, when you are attempting to grapple a creature or when a creature is trying to break free from your grapple you have advantage on the grapple check ( Athletics).
Previous Versions
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12/15/2021 6:35:28 PM
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