Sorcerer
Base Class: Sorcerer

The magic you control is up to you.

 

You have the blood of a magical creature running through your veins. Somewhere in your past you are related to a magical creature who Wielded extraordinary abilities in a specific magic.

Fire, air, earth, water and fey.

It is up to you what creature and how closely you are related but your magic has come from them. 

Magical Ancestor

At 1st level, you choose one type of creature as your ancestor.

 Ancestry

 

Fire, water, air, earth, fey. 

You can speak, read, and write its langue .

whenever you make a Charisma check when interacting with the creature , your proficiency bonus is doubled if it applies to the check.

Air creature

At 1st level, you choose one type of creature as your ancestor. The damage type associated with each creature is used by features you gain later.

When your start at first level, you get to choose a type of creature as your ancestor.

This choice is for air damage.

The damage type associated with each creature is used by features you gain later.

Earth creature

At 1st level, you choose one type of creature as your ancestor. The damage type associated with each creature is used by features you gain later.

When your start at first level, you get to choose a type of creature as your ancestor.

This choice is for earth damage.

The damage type associated with each creature is used by features you gain later.

Fey Creature

At 1st level, you choose one type of creature as your ancestor. The damage type associated with each creature is used by features you gain later.

When your start at first level, you get to choose a type of creature as your ancestor.

This choice is for fey damage.

The damage type associated with each creature is used by features you gain later.

Fire creature

When your start at first level, you get to choose a type of creature as your ancestor.

This choice is for fire damage.

The damage type associated with each creature is used by features you gain later.

Water creature

When your start at first level, you get to choose a type of creature as your ancestor.

 

This choice is for water damage.

 

The damage type associated with each creature is used by features you gain later.

Magic Resistance

You become resistant to the type of magic you have learned to control. 

Fire, earth, air. Water or fey. 

 You also become skilled in afew areas, 3 of your choice. 

Magical Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your creature ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

 

You also gain one new level 2 spell , the spell is associated with the creature you picked. 

Magical Spirit

At 14th level, you gain the ability to sprout a pair of wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

 

The wings appearance is up to you and your dm to decide but must include an element of the magic you use.

 

You are also now able to breathe in basically all environments without getting damage. 

Including water, air regulars of the quality, smoke and poison. 

Magical Presence

18th level,  As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet.

For 1 minute or until you lose your concentration, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends.

A creature that succeeds on this saving throw is immune to your aura for 24 hours.

 

You also learn charm person. 

Master Weilder

You have reached level 18. Congratulations. 

You have now fully mastered your chosen magic and now are able to manipulate it in extraordinary ways.

 

You have advantage on all your spell attacks unless otherwise stated by your dm. 

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