Sorcerer
Base Class: Sorcerer

Often born during times of great war and strife, Ironmonger sorcerers have an affinity for all things forged for use in war. They thrive in the midst of battle, wielding potent war magic on the front lines. Ironmongers are formidable foes, and are sought after by captains and conquerers for their ability to turn the tide of any battle, no matter how hopeless.

How do you wield your magic? Are you discerning in your use of force, or will you decimate any who stand against you?

Armaments of War

When you choose this origin at 1st level, you gain mastery with the armaments of war. You gain proficiency with light and medium armor, shields, and all simple and martial weapons.

Blade of Strife

Beginning at 1st level, you can summon a the Ironmonger's signature weapon, a Blade of Strife. As a bonus action, you create this mystical Blade at a point you can see within 60 feet. It lasts for 1 minute or until you use this feature again.

When you create the Blade, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 magical slashing damage. As a bonus action, you can move the Blade up to 30 feet and repeat the attack.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, when you take the Attack action. Moreover, you can cast one of your sorcerer cantrips in place of one of those attacks.

Dancing Blade

Upon reaching 14th level, you gain increased mastery with your Blade of Strife. As a reaction, when a creature within 10 feet of your blade is hit by an attack, you can deflect the blow with your Blade, granting them a bonus to their Armor Class equal to your Charisma modifier (minimum of 1).

In addition, your Blade now deals 2d8 damage on hit.

Storm of Blades

You are a god of destruction in battle. Starting at 18th level, you can use your action to destroy your Blade of Strife in an explosion of arcane iron shards. Creatures within 20 feet must make a Dexterity saving throw, taking 6d8 magical slashing damage on a failure, and half as much on a success.

Ironmonger Image

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