Base Class: Fighter
The kheshig excels at mounted archery. Usually born in tribal or nomadic societies, a kheshig spends most of its life hunting or fighting to support their tribe. Through sheer brutality on the battlefield kheshigs have gained a deadly reputation. The kheshigs that are adventuring are known specifically for their extreme mobility and persistence even drinking some of their horses blood to sustain themselves on the trail.
Animal training
When you choose this archetype at 3rd level, due to the intense warrior training you have received in handling mounts, you gain proficiency in animal handling.
Additionally you may drink the blood of your mount and continue moving, this provides the nourishment needed for one day, and the mount must eat before the next time you use this feature.
Mounted archer
Starting at 3rd level, your mounted archery expertise starts to show, whenever you make a ranged weapon attack against a creature that is smaller than your mount and you are not wearing heavy armor. You have advantage on the attack roll
Infallible accuracy
At 3rd level through years of hunting or combat you have learned the art of archery, and how paramount accuracy is. Your muscle memory, reflexes and other related skills are now almost unmatched giving you a serious advantage in hitting targets allowing you to add 1d4 to the first attack roll you make on your turn.
Devastating mobility
At 7th level you may now use your mobility even further to your advantage, opening up weak points, attacking when unexpected, or even simply increasing draw weight. If you attack with a ranged weapon without the loading property after having moved more than 30ft on your turn, you may move the damage die up two d6->d10, d8->d12, etc.
Mobile defense
At 10th level after nearly mastering offensive techniques you have learned new ways to defend yourself from enemy attacks either by dodging and weaving, or by using makeshift barding on yourself. You gain proficiency in dexterity saving throws, and when wearing light armor you may add both your dexterity and your wisdom modifiers to your armor class, or while wearing medium armor you may add your whole dexterity modifier to your armor class rather than being limited to 2.
True kheshig
At 15th level your reflexes have now been honed to a new level and now missing your target becomes more of a rare tragedy than a part of combat. Your infallible accuracy dice now increases to a d6 and now applies to all attacks
Disciple of the khan
At 18th level you have likely gained legendary status with your tribe, and some consider you ripe to be the new khan able to put down enemies at lighting speed. Your mount now counts as one size larger for the purposes of gaining advantage, additionally your damage dice size further increases from d8-d20, or d6-d12
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