Rogue
Base Class: Rogue

Those blessed by the gods with a divine mission, requiring them to hide in the shadows to smite the enemies of their lord or lady.

Spellcasting

3rd level Praetor feature

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

Cantrips

You learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots

The Praetor Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level cleric spells of your choice.

The Spells Known column of the Praetor Spellcasting table shows when you learn more Cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through dedicated study and memorization. You use your wisdom whenever a spell refers to your spellcasting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Praetor Spellcasting

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

—

—

—

4th

3

4

3

—

—

—

5th

3

4

3

—

—

—

6th

3

4

3

—

—

—

7th

3

5

4

2

—

—

8th

3

6

4

2

—

—

9th

3

6

4

2

—

—

10th

4

7

4

3

—

—

11th

4

8

4

3

—

—

12th

4

8

4

3

—

—

13th

4

9

4

3

2

—

14th

4

10

4

3

2

—

15th

4

10

4

3

2

—

16th

4

11

4

3

3

—

17th

4

11

4

3

3

—

18th

4

11

4

3

3

—

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Channel Divinity

3rd level Praetor feature

Your dedication to your deity allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your subclass explains how to use it.

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your spell spell save DC.

Channel Divinity: Righteous Blade

3rd level Praetor feature

You enchant your blade with a divine radiance, empowering it with your god's radiance. When you successfully use your Sneak Attack feature on a creature, you can use your Channel Divinity to turn all damage dealt by your Sneak Attack feature into radiant damage, and add additional damage equal to (1d6 x your proficiency bonus) to your Sneak Attack roll. In addition, the creature must make a Wisdom saving throw or be turned- forcing them to use all of their movement on their next turn to run in the opposite direction from you.

Channel Divinity: Divine Mission

3rd level Praetor feature

You can use a bonus action to prepare yourself for a divine mission, enhancing your talents in order to fulfill your heavenly objective. You gain advantage on up to three of the following skills for 10 minutes: Stealth, Perception, Sleight of Hand, Acrobatics, Persuasion, Deception, Intimidation, Arcana, or Insight.

Miracles

9th level Praetor feature

You are imparted a new cache of divine wisdom, allowing you to perform beyond your limits for brief moments. After completing a long rest, you may choose 3 spells from the cleric spell list- one each of 3rd, 4th, and 5th level. You can cast these spells each once per day, as if you had cast them with the Spellcasting feature. At 14th level, you can cast each of these spells twice per day.

Radiant Decorum

13th level Praetor feature

You can add your Wisdom modifier to Charisma ability checks and saving throws.

Divine Empowerment

17th level Praetor feature

When you reduce a creature to 0 hit points, you gain advantage on all weapon attack rolls until the end of your next turn.

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