Base Class: Paladin
Tenets of Darkness
The Paladin who takes this oath has the following tenets branded into their very soul.
Slay. All creatures that stand in my way will meet death.
Save. I will sacrifice my very soul to protect the weak from tyrants and monstrosities.
Serve. Regardless of the danger, my resolve is as strong as the darkness that empowers me.
Slave. No matter the cost. No matter the pain. No matter the agony. I am bound by my oath as a warrior of darkness to know no death, for even in death we fight.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Darkness Spells table. See the Sacred Oath class feature for how oath spells work.
Paladin Level Spells
3rd Guiding bolt, Shield
5th Darkness, Shadow Blade
9th Beacon of Hope, Pulse Wave
13th Shadow of Moil, Find Greater Steed
17th Destructive Wave, Wall of Force
Channel Divinity
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Abyss Break
As a bonus action, you can use your Channel Divinity to empower you. For the next 10 minutes, you have advantage on Strength (Athletics) and Constitution checks and saving throws.
Soul Eater
Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action to regain hit points from foes. The recovered hit points equal 1d8 + your level in this class.
Aura of Darkness
Starting at 7th level, you can summon a pool of darkness up to 3 times while you're not incapacitated. The aura extends 10 feet from you in all directions, but not through total cover.
If a creature(s) starts its turn in the aura it becomes blind and takes necrotic damage equal to half of your paladin level.
At 18th level, you can summon a pool of darkness up to 5 times and the range is increases to 30 feet.
Stalwart's Soul
Starting at 15th level, Your soul strengthens your body and mind against attackers. You have resistance to bludgeoning, piercing, slashing and psychic damage. Whenever a creature hits you with an attack, you can use your reaction to attack the creature with the same number of attacks as long as your not incapacitated.
Darkness Unleashed
At 20th level, you've learned how to conjure your inner darkness into 2 dark spirits to fight by your side. As a bonus action when your inner darkness is unleashed you gain the following benefits:
- Increase in AC by plus 2
- Your attacks do an extra 2d10 plus 10 necrotic damage
- You gain 50 temporary hit points as long as your inner darkness is out.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/18/2021 6:27:16 AM
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43
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8
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5e
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Coming Soon
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