Base Class: Paladin
The Oath of Strictures calls a paladin to serve law and order above all else. As a Paladin of Strictures, your life has been sworn to the service of the law and balance of society. Order is everything and your oath dictates that you oppose the forces of chaos at every turn.
Tenets of Stricture
A paladin that takes the Oath of Strictures is bound by its unyielding finality.
Law above all. There is no gray area when it comes to following the law. Any breach of order must be restored and future attempts at lawbreaking discouraged.
Impartiality. You are the arbiter of law. You will have no personal stake in any dispute that is presented to you and you will be impartial in your judgement.
Unyielding. Once judgement has been handed down, you will carry out the sentence without hesitation and without rest.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Strictures Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Strictures Spells
| Paladin Level | Spells |
|---|---|
| 3rd | magic missile, hunter's mark |
| 5th | hold person, detect thoughts |
| 9th | counterspell, protection from energy |
| 13th | compulsion, private sanctum |
| 17th | antilife shell, legend lore |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Crowd Control. You can use your Channel Divinity to give orders to others. As an action, you can cast the Command spell on any creature within 30 feet of you. You must issue the same command to each targeted creature.
Order Restored. You can use your Channel Divinity to restore harmony within the ranks. As an action, you can remove the charmed, frightened, or possessed condition on any creature you can see within 60 feet of you.
Aura of Condemnation
Starting at 7th level, you constantly emanate a presence of judgement. Whenever a hostile creature within 10 feet of you succeeds on a Wisdom, Intelligence, or Charisma saving throw, they take Psychic damage equal to your Charisma modifier, unless you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Arbiter's Tenacity
Starting at 15th level, you have advantage on repeated saving throws against ongoing effects, except for the initial saving throw.
Hardened Balance
At 20th level, you gain the ability to harness the power of artificial life. As an action, you can magically become an avatar of order, gaining the following benefits for 1 minute:
- Your creature classification becomes that of a Construct.
- You become immune to the blinded, charmed, frightened, and deafened conditions, and magic cannot put you to sleep.
- Your attacks, spells, and other features ignore all damage and condition immunities and resistances.
Once you use this feature, you can’t use it again until you finish a long rest.
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