Base Class: Fighter
Crafter
You gain the proficiency with Smith Tools. You can silver weapons for half price.
Creators Bond
When you forge a new weapon you can choose to bond with that weapon. When you are bonded with a weapon, it gains certain properties only the creator can benefit from. You can only be bonded with up to 2 weapons. You cannot be disarmed from your bonded weapon.
Bonds
Daggers, Handaxes, Light Hammers, Spears, Javelins- You can throw it at max distance without Disadvantage, and the weapon returns immediately to you.
Longswords, Battleaxe, Warhammer- You have created Such a Bond That you can use the Max Hit dice with only using one hand. Or Be thrown (20/60) and immediately return to you.
Mace, Morningstar, Warpick- can be Thrown (20/60) and return immediately to you or be considered light weapons.
Great Sword, Greataxe, Maul- When bonded with these weapons you can choose to role 3 d4s plus your modifier for damage. If you are a small creature that has chosen this archtype you have crafted special versions of these weapons that they no longer give you disadvantage.
Glaive, Halberd, Pike- You can use your Bonus action to hit a creature within 5 feet of you with the opposite end of your weapon for 1d4 bludgeoning damage.
Flail and Whip- you can ignore creatures using shields.
Magical Touch
At 7th level the weapons you craft are now magical when it comes to resistances.
Additional Fighting Style and +1 Bond
At 10th Level you choose an additonal fighting style. Your Bonded weapons are now Plus 1 weapons
Improved Critical and +2 Bond
At 15th Level the weapons you have forged are so improved you Critical Hit at 19 and 20. And the weapons are Plus 2 weapons.
Sentient +3
At level 18 you can forge +3 sentient weapons, (Work with DM).
Creator's Bond
Bonds
Daggers, Handaxes, Light Hammers, Spears, Javelins- You can throw it at max distance without Disadvantage, and the weapon returns immediately to you.
Longswords, Battleaxe, Warhammer- You have created Such a Bond That you can use the Max Hit dice with only using one hand. Or Be thrown (20/60) and immediately return to you.
Mace, Morningstar, Warpick- can be Thrown (20/60) and return immediately to you.
Great Sword, Greataxe, Maul- When bonded with these weapons you can choose to role 3 d4s plus your modifier for damage. If you are a small creature that has chosen this archtype you have crafted special versions of these weapons that they no longer give you disadvantage.
Glaive, Halberd, Pike- You can use your Bonus action to hit a creature within 5 feet of you with the opposite end of your weapon for 1d4 bludgeoning damage.
Magical Touch
At 7th level the weapons you craft are now magical when it comes to resistances. You can bond with 3 weapons.
Additional Fighting Style and +1 Bond
At 10th Level you choose an additonal fighting style. Your Bonded weapons are now Plus 1 weapons
Improved Critical and +2 Bond
At 15th Level the weapons you have forged are so improved you Critical Hit at 19 and 20. And the weapons are Plus 2 weapons.
Sentient +3 Bond
You have become so adept at crafting you can craft 1 sentient weapon (with DMs guidance)
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