Ranger
Base Class: Ranger

A ranger for the modern age, the Fusilier uses firearms to hunt their prey.

Gunmanship

3rd level Fusilier feature

You gain proficiency with firearms.

Concentrate

3rd level Fusilier feature

Once per turn, when you make a weapon attack roll with a firearm against the foe marked by your Favored Foe feature, you can also choose one of the following additional effects to activate on the creature you marked as your Favored Foe.

- Achilles Heel. Your attack roll is made at disadvantage- however, on a successful hit, you deal 1d8 additional damage of the weapon's damage type.

- Silencer. Your attack roll is made at disadvantage- however, the target creature is forced to make a Constitution save equal to your spell save DC. On a failed saving throw, they cannot speak or otherwise make sound with their mouth until the end of their next turn.

- Potshot. This attack roll crits on a roll of 18, 19, or 20.

- Delay. The target creature must make a Constitution save equal to your spell save DC. On a failed saving throw, their speed is halved and they have disadvantage on Dexterity saving throws until the end of their next turn.

Longbarrel

7th level Fusilier feature

You ignore the reload properties of firearms, and weapon attacks you make with a firearm at a range of 60 or more feet away, but that are still inside your weapon's 'short range', gain advantage.

Hunter's Gaze

11th level Fusilier feature

You gain expertise in the Perception skill. In addition, you can see in magical darkness as if it was dim light, and regular darkness as if it was bright light.

Hawkeye

15th level Fusilier feature

You no longer gain disadvantage on your weapon attack rolls from cover, long range, or the Fusilier Achilles Heel or Silencer abilites. In addition, twice per long rest, you can use this feature as a bonus action to give two creatures you can see advantage on all attacks until the end of their next turn.

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