Base Class: Barbarian
Warriors that take the Path of the Fear Monger understand fear more then any other. It is a weakness that is hard to eradicate.
These warriors have had some kind of event that forced them to go through great fear, and as such have conquered it, and now exploit it. Fear is a tool to use, Fear is a weakness that can be exploited in the fields of combat in opponents.
Warriors that take this Path use fear to gain a tactical advantage, using their opponents weakness to push forth their own strength.
Fearful Rage
At 3rd Level, When you activate a rage, everyone within a 15ft cube around you must make a Wisdom Saving Throw against your DC(DC=8+Proficiency Bonus+Strength Modifier).
If they fail the Wisdom Saving Throw they gain the Frightened Condition, and can reroll at the end of their next turn.
Additionally, if you attempt to strike a creature that has gained the Frightened Condition in this way, they take a Negative to the roll equal to your Strength Modifier.
Experience With Fear
At 3rd Level, You become Immune to the Frightened Condition.
Anxiety Abuse
At 6th Level, You gain the ability to apply the Frightened Condition from Fearful Rage onto creatures that are Immune to the Frightened Condition.
The only people you cannot apply this Condition to are other Path of the Fear Monger Barbarians.
Targeted Terror
At 6th Level, When using your Fearful Rage ability, you can instead single out one target within 5ft of you.
That one creature has to make the saving throw with disadvantage and can only reroll until after your next turn.
Defenseless Despair
At 10th, When you use Fearful Rage, all affected creatures suffer a penalty to their AC till the Frightened Condition ends.
The penalty is equal to half your Strength Modifier (Rounded Up, Minimum of 1)
System Shock
At 14th Level, When you use Fearful Rage, any afflicted targets suffer the Stunned Condition until their first opportunity to reroll, Then they are considered Frightened after the roll no matter if it is a pass or fail.
Fearful Strike
At 3rd level, Once per turn, on your first attack that lands per round you deal an extra 1d4 of psychic
At 6th level this goes to 1d6, 10th to 1d8, 14th to 1d10.
Previous Versions
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12/19/2021 5:24:36 AM
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1.1
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Coming Soon
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