Base Class: Warlock
Oracle
Seer's Gift
Your mind opens up to the connection between the weave and time. Starting at level one, you gain Time Gaze Dice. You can expend a Time Gaze Dice, rolling it. On a number higher then three, you gain insight into any supposed dangers, threats, or significant events that would happen within a period of six hours or less. If made to roll initiative within that window, you are given advantage on that roll, while also being immune to be surprised or knocked prone on the first turn of said initiative. Things like poison, major death, or betrayal, all fit within the realm of what Time Gaze would reveal, though the nature in which you are told this information may be cryptic or straightforward, depending on your specific pact you have made with your patron. Time Gaze Dice are a d4 at level one, increase to a d6 at level six, a d8 at level 10, and a d12 at level 14. After attempting to roll a Time Gaze Dice and failing to roll higher then a three, you are not allowed to attempt to time gaze again till you have taken a long rest. Your number of Time Gaze Dice are equal to your wisdom modifier +1, and you regain all expended uses on a long rest.
Snippets of the Future
Your future gazing increases in strength, giving you benefits even in the midst of battle. Starting at level six, If a hostile creature attacks an ally within 100 feet of you, you can use your reaction to make one attack action on that hostile creature, before they hit said ally. Any effects of your spells or weapons and damage calculation occur before their attack would hit. This effect can be declared after confirmed that the hostile creatures attack hit, but before damage calculation. This ability can be used a number of times equal to your wisdom modifier +1. You regain all uses of this after completing a long rest.
Strengthened Mental Resilience
You have become more used to the wild visions you see of the future, allowing you more control over your seer powers. Starting at level ten, you now regain all uses of your Time Gaze Dice and Snippets of the Future ability after a short or long rest, and they can now be used a number of times equal to your wisdom modifier plus two.
Prophetic Possession
Your powers of future seeing have grown so intense, the magic of time flows through you and temporarily can invade our body for a time. At 14th level, you can enter a state of prophecy. During this state, you cannot use melee weapon attacks, or concentrate on spells that take longer then one action to cast or have a duration longer then instantaneous. In this state, you and all allies within a 200 ft radius have an AC Increase of your wisdom modifier, along with resistance to a form of damage of your choice. These effects last for one minute, and during this this period you gain the ability of the dodge action for the duration. After the duration of this ability ends, you take 2d6 psychic damage. This effect ends early if you are brought below ten hit points. This effect cannot be used again until after completing a long rest.
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Posted Dec 19, 2021This happens to be my first homebrew subclass build btw, I simply wanted an option for the warlock that serves more of a time lord or some other kind of being. I am very open to criticisms and/or ideas!