Base Class: Paladin
Paladins who have sworn the Oath of the Night are warriors of stealth and shadow. Silent guardians of the innocent, these Paladins specialize in the concealment of groups of people and striking at enemies from the shadows.
Tenets of the Night
Protect and Guide the Innocent
Work in the Shadows to serve the Light
Do not allow injustice to go unanswered
Hold Steadfast in your Light
Master of Shadows
When you take this subclass at 3rd level, your Paladin gains proficiency in Dexterity(Stealth) checks, and no longer has disadvantage on them while wearing heavy armor.
Aura of the Night
Starting at 7th level, all friendly creatures within 10 feet of you are considered proficient in stealth rolls, and are immune to the disadvantage granted by heavy armor.
Unseen Presence
Starting at 15th level, you are now always under the effects of a pass without trace spell.
Essence of the Night
At 20th level, you can transform into a creature of pure shadow. For one minute, you can move through creatures and objects as though they weren't there, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical, you have advantage on melee attack rolls, and you are now considered the source of a darkness spell that moves with you.
Channel Divinity: Radiance of the Night
At any time during or before combat, you can activate this power. While active, any attack successfully made during a surprise round or done with advantage on the attack deals an additional 1d6 radiant damage. This lasts until the end of combat or until it is deactivated personally.
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