Base Class: Cleric
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Wilds Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Acolyte of the Wilds
At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in two of the following skills of your choice: Nature, Perception, or Survival.
Channel Divinity: Misty Embrace
Starting at 2nd level, you can use your Channel Divinity to to surround yourself in mist
As an action, you present your holy symbol, and channel the wilds to create a cloud of mist that surrounds you and heavily obscures the area for 20 feet in all directions, following you as you move. You and a number of creatures of your choice up to your wisdom modifier (minimum of one creature) instead treat this fog as lightly obscured.
Dampen Elements
Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Misty Shroud
Starting at 17th level
The mist that you summon with you Channel Divinity offers a more protective embrace: You and your allies have half cover while in the mist. Creatures with blindsight ignore the half cover granted by Misty Shroud.
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