Base Class: Rogue
You are skilled in food preparation and know how to handle a multitude of different equipment, allowing you to use these fine knives as top tier kitchen utensils, as well as fierce weapons on the battle field. Rogues who embrace this archetype are at home in the kitchen and among bards who understand what its like having to appease the public, and many of these rogues serve as the chef of war bands, as well as the hunter, due to their keen eye for fine foods. chef, mercenary, hunter — these are just a few of the roles that these expert Chefs assume as they range the world.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the Cook's utensils and Sleight of Hand.
Create Knife
Starting at 3rd level, you learn how to use your Kitchen tools as weapons. As a Bonus action, you can transform up to 2 knives or daggers into any of the 5 kitchen knives listed below. you are proficient with the knives. They last for 1 minute or until they are dismissed, at which point they will return into their original form. These are non-magical. you can use this ability an amount of times equal to your half of your character level.
|
Name |
Description |
Damage |
Features |
|---|---|---|---|
|
Cleaver |
A knife with a huge blade compared to the handle |
1d4+1d6 Bleeding |
- |
|
Carving Knife |
Unlike the Cleaver, this knifes blade is longet than usual |
1d6 Piercing |
Reach |
|
Steak Knife |
A knife that has engravings at the handle and sharp points on the blade |
1d4 piercing (+6 to living creatures) |
Thrown |
|
Paring knife |
one knife separates into two paring knives. |
1d4+2 Piercing |
Thrown, Special(when created, user is dual wielding) |
|
Mezzaluna |
A huge curved blade with two handles on either side |
1d4+4 Slash |
Heavy |
Refreshing Snacks
Starting at 9th level, you can cook a meal to heal you and your allies. You must spend 1 hour to create the appetizer, main course, and dessert for your meal. all you need is edible plants and/or animals and a fire. once complete, those who have eaten it will lose one point of exhaustion, if any, and heal for 4d8 damage which you roll for everybody. For every extra hour you spend to cook this meal, you can add a d8. For example, you might spend 3 hours cooking a meal for you and your party. You and your party will regain 6d8 hitpoints and your ally with 2 levels of exhaustion will now only have one level of exhaustion. You may do this once per every 2 days.
Two in One Deal
At 13th level, you improve your equipment by upgrading your knives. Your kitchen knives now count as magical for the purpose of overcoming resistances. As an action, you may combine both of your knives to make one knife, which has the feature of both of the knives. This new knife last for as long as the kitchen knives last for. However, when the kitchen knives return to normal knives, you cannot use either of the knives created until the next long rest. For example, if you combine a steak knife (1d4 +6, thrown) with a carving knife(1d6 piercing, reach), you create a new knife that deals 1d4+1d6+6 and has the reach and thrown property.when you dismiss the knives, you cannot use the steak and carving knife until the next long rest.
Great Knife
Starting at 17th level, you unlock the most powerful kitchen knife. As an action, you may create the Great Knife, using half of your Create Knife charges. As a free action, when you attack with the knife, you may expend any amount of charges to rather add a +1 to hit per charge, or +d6 damage per hit.
You may also use this knife to cook. While cooking for the Refreshing Snack ability, if you use this knife, you may double the hit points healed
|
NAME |
DESCRIPTION |
DAMAGE |
FEATURES |
|---|---|---|---|
|
Great Butter Knife |
A huge knife that, although looks quite dull, deal a hefty blow |
1d10+4 slashing |
+4 to hit, finesse, reach, versatile |
Previous Versions
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12/20/2021 5:40:16 PM
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