Ranger
Base Class: Ranger

  Through a powerful ritual overseen by a powerful druid you and a stronger than normal beast become more than companions.  Over the course of the 7 day ritual your soul and the beast soul become one with each of you gaining power.  You gain senses and instincts from your companion and it gains in both intelligence and life force.  when the ritual is completed you are Soulbound....2 fierce warriors of nature acting as one on the battlefield.

One Life

At 3rd level you and your companion merge hit points and attacks against either of you do damage to both of you.  when it drops to zero you both fall unconscious and begin making death saving throws using the highest CON bonus on the rolls.  

Soul Reach

At 3rd level you can cast spells with the range of Touch through your animal companion as long as they are within 30ft.

Animal Companion

At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. 

The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.

 

Shared Growth

Whenever you take an ASI you may also improve one ability of your animal companion by 1 point.

One Mind

Upon reaching 7th level your bond grows stronger.  During combat directing your companion to attack, dodge, help, disengage or flee becomes a free action.  If no direction is given the companion will follow your lead...attacking when you attack , etc.

companion combat

at 11th level your animal companion gains a second attack or access to their multi-attack abilities if they have one.

Share the wealth

once you reach 15th level any beneficial spell cast upon you will also affect your companion if they are within 30ft.

You can talk?

At 15th level your animal companion awakens with an intelligence of 10 plus any ASI's you granted them.  They also gain the ability to speak in Common and one other language that you know.  They have the same bond as always but see you more as a twin sibling and not as their "Master".  

Previous Versions

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12/22/2021 1:21:41 AM
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