Bard
Base Class: Bard

Some of the most powerful magics were in fact song, and have been lost to man since the shattering of the first world, the labors of Bahamut and Tiamat, beautiful duets, forgotten to the material plane, with only the echoes of dragons having only hazy memories of their song, and with Ruby Red Sardior's being fractured across all of the realities, whose song brought both Bahamut and Tiamat into the world. Your efforts to uncover the songs, or your fascination with Gem Dragonborns, and their harmonious nature has led to your magic intertwining with the fractured essence of Sardior, and learning some snippets of their song. If you focus, you think you can hear the verses, but are unable to decipher the words.

Whisper of Creation

3rd-Level Song of the First World Feature

As an action, you can magically form a drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

While your drake is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your drake's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its actions and reaction on its own.

Finally, when you cast a spell with a range of touch, your drake can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

DRAKE COMPANION

Armor Class 14 + PB (natural armor)

Hit Points 5 + five times your bard level (the drake has a number of Hit Dice [d10s] equal to your bard level)

Speed 40 ft.

STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (−1)
WIS
14 (+2)
CHA
8 (−1)

Saving Throws Dex +1 plus PB, Wis +2 plus PB

Damage Immunities determined by the drake’s Draconic Essence trait

Senses darkvision 60 ft., passive Perception 12

Languages Draconic

Challenge — Proficiency Bonus (PB) equals your bonus

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

Manifestation

3rd-level Song of the First World feature

As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.

Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.

The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).

Ruby Red Chorus

6th-Level Song of the First World Feature

Through your curiosity, and fascination with the first world, the connection between you and Sardior intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.

In addition, while your drake is summoned, you and the drake gain the following benefits:

Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature.

Magic Fang. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence.

Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence.

Crescendo of Creation

14th-Level Song of the First World Feature

Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:

Empowered Bite. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).

Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.

Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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