Sorcerer
Base Class: Sorcerer

Whether you stole your power from a noble Efreeti lord, were gifted it by an ancient dragon, or were born near a rift to the elemental plane of fire, you now bear within you an ember of pure elemental flame. This mote of fire fuels your burning soul, allowing you to perform wondrous feats of fire magic.

How does the ember within effect your decision making? Are you passionate and rash, letting your emotions guide you? Or, do you resist, seeking calm mastery of your power?

Fire Magic

You learn additional spells when you reach certain levels in this class, as shown on the Fire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a level, you can replace one spell from this feature with another conjuration or evocation spell of the same level from the druid, sorcerer, or wizard spell list

Clockwork Spells
Sorcerer Level Spells
1st burning hands, hellish rebuke
3rd flaming sphere, scorching ray
5th fireball, Melf's Minute Meteors
7th summon elemental (fire), wall of fire
9th flame strike, immolation

Heart of Flame

The primordial fire in your soul emboldens you. Starting at 1st level, you are resistant to fire damage.

Your power allows you to speak, read, and write Ignan, the language of the Elemental Plane of Fire. Knowing Ignan allows you to communicate with creatures that speak Primordial and it's dialects: Aquan, Auran, and Terran.

Wild Fire

Starting at 6th level, when you strike down a creature with flame, you can cause fire to erupt forth from their ruin. As a reaction, when you reduce a small or larger creature to 0 hit points with a spell that deals fire damage, you force creatures of your choice within 10 feet of the slain creature to make Dexterity saving throw. On a failed save, creatures take fire damage based on the size of the slain creature, as indicated in the table below. On a successful save, creatures take half as much fire damage.

    You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Kindle the Flame

You are restored by the elemental flame you wield. Beginning at 14th level, when you cast a spell of 1st-level or higher that deals fire damage, you can choose to immediately gain temporary hit points equal to the level at which the spell was cast + your Charisma modifier (minimum of 1 hit point).

Temporary hit points you gain from this ability replace any temporary hit points you may already have, and last until the end of your next long rest.

Primordial Inferno

When you take damage from a creature within 60 feet that you can see, you can use your reaction to rebuke them with elemental flame. The attacking creature must make a Dexterity saving throw, and on a failed save they take fire damage equal to your sorcerer level plus your proficiency bonus.

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